Night of the Dead Alpha Hotfix 36: Bug Fixes, Game Balancing, and More

Night of the Dead
Night of the Dead Steam

Night of the Dead recently received a new hotfix that made balancing changes and fixed some bugs.

An issue where the HUD remains on screen when the player died with a Claw Hammer equipped has been fixed in the latest update. Another issue fixed was the unusual respawn of zombies even after a building has been built.

Night of the Dead Alpha Hotfix 36

Game Balancing
  • Wave Zombie's drop rate of Cloth and Lubricant has been increased.
  • The health of wave zombies on Peaceful, Easy, and Normal difficulty has been decreased.
  • The materials for Grenade, Upgraded Ballista Bolt, and Minigun Turret Ammo have been changed.
Game Systems
  • Heavy Zombie's collision detection has been decreased.
  • Minigun Turret's spread has been decreased.
  • Electric Power Controller changed to Trap Controller.
  • As the Electric Power Controller is changed to the Trap Controller, the setting of the zombie target in - the tier 1 Trap Controller has been changed to be possible.
  • Inventory UI has been changed.
Optimization
  • Optimization of the problem of severe frame drops in the field has been progressed.
Bug Fixes
  • Fixed the problem that the reloading sound of the Grenade Launcher was shared with all users regardless of distance.
  • Fixed the problem that the text was not displayed properly on the Sign module.
  • Fixed the problem that Traps did not work if there were nearby enemies when they were first built.
  • Fixed the problem that the trap with 0 remaining attack count did not work even when power was supplied.
  • Fixed the problem that the reload UI was displayed even if power was supplied if the remaining attack count of traps was 0.
  • Fixed the problem that the Trebuchet appeared to be able to operate even when power was not supplied.
  • Fixed the problem that electrical modules (Logic Gates, Extension Sockets, etc.) were counting the amount of electricity used twice.
  • Fixed the problem that the size of some effects (fire effect, etc.) was abnormally large.
  • Fixed the problem that changing the language and saving did not apply.
  • Fixed the crash that occurred when swimming in the client environment.
  • Fixed the problem that the breaking sound of new traps was not heard in the client environment.
  • Fixed the problem that the wave started when loading a custom difficulty game.
  • Fixed the problem that iron ore in the subway was respawned when a saved file was loaded.
  • Fixed the problem that the custom setting of Giant Zombies was not applied on the dedicated server.
  • Fixed the problem that the chat window interfered with the operation of other UI.

You can read more about the update here.

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