Hello Games launched a new update for No Man’s Sky over the weekend. Patch 4.04 incentivizes players when they convert their old saves to Waypoint by giving them additional technology slots for free. This applies to those who are still going to convert and those who have already done so.
Patch 4.04 for No Man’s Sky also implements a lot of interesting changes. For one, the strength of starship specialization bonuses has been increased. This effectively gives higher-grade ships greater stat bonuses as a result, which is evident in Explorer class ships having better warp ranges compared to others, for example.
In addition, the “Starting Slots” custom difficulty option now adds more inventory, companion, and squadron slots by default.
Here are the other changes:
FEATURE UPDATES
- A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.
- The photon cannon can now be deleted from the ship inventory, providing at least one other weapon is installed.
- As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialization stats affect their relevant upgrades.
- Stat bonuses on procedural jetpack upgrades have been increased.
- Stat bonuses on procedural hazard protection upgrades have been increased.
- Stat bonuses on procedural pulse engine upgrades have been increased.
- Stat bonuses on procedural hyperdrive upgrades have been increased.
- Fixed an issue that could cause broken tech to permanently block some inventory slots.
- Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.
- The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.
BUG FIXES
- Fixed an issue that caused the Neutron Cannon to deal nearly no damage.
- Fixed an issue that could leave some players floating in space when reloading their save.
- Fixed an issue that prevented the correct charging of Exocraft technology.
- Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.
- Fixed an issue that could cause improbably large numbers of Sentinels to spawn at player settlements in particular multiplayer scenarios.
- Fixed an issue that caused missions to fail to recognize when Exocraft technology was correctly charged.
- Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.
- Fixed an issue that could cause freighters to be missing their hyperdrive after purchase.
- Fixed a number of clashes between changing inventory tabs and changing stack sizes.
No Man’s Sky Patch 4.04 is available on PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.