No Man’s Sky update 1.34 has released across PS4 and PC, and the patch’s official changelog has arrived from Hello Games. Portal bugs have been fixed, teleporters have been enhanced, and presentation is better than ever. Read the full list of changes below.
- Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We’re aware there are still some players experiencing this issue, and we’re currently investigating any remaining reports.
- Prevented the terrain editor draining in charge when editing empty voxels
- Prevented players being able to edit terrain outside their base radius for free while standing inside their base
- Fixed responses made to Artemis and Apollo at times being incorrectly tracked
- Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
- Fixed instances where Atlas text was appearing as though it came from an NPC
- Fixed FoV in photo mode showing degrees as a temperature
- The discovery screen will now show images from a larger number of visited waypoints
- Added a placeholder image in cases where a waypoint image is not available
- Allowed scrolling of names on the discovery page which are too long to be displayed
- Fixed a graphical issue where a blur effect would be applied while teleporting
- Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
- Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
- Improved ordering of icons on the galactic map to more accurately indicate missions and system information
- Increased maximum number of paths which can be rendered in the galactic map
- Improved appearance of the message displayed when your starship is out of range
- Fixed warning symbol on broken tech appearing too small
- Fixed an issue that sometimes caused glyphs not to be awarded correctly
- Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
- Added the amount of units you will earn for a discovery to the Analysis Visor interface
- Added correct emotion animations for various interactions with NPCs
This update arrives days after patch 1.33 intended to further optimize No Man’s Sky’s Atlas Rises expansion and address its more granular issues. In this case the bugs are still pretty small, but the resolution of that bizarre savegame error is significant. From a gameplay perspective, we’re also glad to see teleporters getting more use. Any method that makes base travel easier will be appreciated by the game’s most passionate explorers.
Even though the list of changes in the 1.34 update is still fairly long, that number continues to shrink from where it was last week. As the bug reports slowly dwindle, it’s possible Hello Games might go quiet again as well. Despite the immense size of the Atlas Rises and Path Finder updates, both were preceded by months of deafening silence from No Man’s Sky’s development team. We expect that trend to continue in the months ahead.
No Man’s Sky is available now on PS4 and PC. Update 1.34 should be live across both platforms.
What do you think of No Man’s Sky’s latest update? Are you surprised by how responsive Hello Games has been since the launch of Atlas Rises? Tell us in the comments section!
- A massive universe to explore
- Cool alien races
- A brilliant showcase of procedural technology
- Not much to do beyond resource collection
- Alien interactions are fairly meaningless
- Not as unique as originally advertised.