Overwatch is now four years old, and the developers at Blizzard have celebrated with the major 1.48 update that went live yesterday on all platforms. The update is quite massive in size as it restructures the game files. However, that’s not the only thing it does. The update adds cool new features, fix bugs, and makes a whole lot of Hero balancing changes. It also marks the beginning of Season 3 of Competitive Deathmatch. The update drastically improves the Workshop and also adds new Workshop Actions and Values.
You can read about all the tweaks made to several Heroes below. To read the complete patch notes, click here
HERO UPDATES
ANA
Biotic Rifle
General
- Healing reduced from 75 to 70
ASHE
The Viper
Secondary Fire
- Now reaches max zoom halfway through Ashe's aim down sights, instead of at its conclusion
BASTION
Configuration: Sentry
- Spread decreased 10%
- Shots until max spread reduction lowered from 60 to 40
Self-Repair
- Resource drain rate increased 20%
- Healing per second increased from 75 to 90
D.VA
- Restored functionality allowing D.Va to maintain her current aim pitch when de-meching
DOOMFIST
Seismic Slam
- Can now hold down the Ability 2 button to use Seismic Slam as soon as able (and valid, if using the aerial version)
- When landing very close or on top of enemies, the enemy will be pushed in front/away from Doomfist slightly, instead of sometimes having then end up beside/behind Doomfist
- Aerial Seismic Slam no longer has a slight acceleration time, which should make it arrive at the destination more reliably
ECHO
- Reduced the height of Echo's head hit volume
JUNKRAT
Frag Launcher
Primary Fire
- Projectiles maintain slightly more velocity on ricochet
Concussion Mine
- Projectile speed increased from 20 to 25
- Ricochet distance off of enemy players greatly reduced
Total Mayhem
- Bomb detonation time reduced from 1 sec to 0.7
- Bombs spread increased 50%
MEI
Cryo-Freeze
- Now behaves like Mei’s Ice Wall when it comes to interactions. Cryo-Freeze will block line of sight and collision in much the same way
MERCY
Caduceus Staff
Primary Fire
- Healing per second increased from 50 to 55
MOIRA
Biotic Orb
- Damage radius reduced from 5 to 4 meters
- Projectile speed increased from 16 to 20
- Projectile duration reduced from 10 to 7 seconds
REINHARDT
- Reduced the height of Reinhardt's head hit volume, making it harder to hit him in the head from behind
ZENYATTA
Orb of Discord
- Damage amplification increased from 25% to 30%
- Amazing Art Style
- Balanced Mechanics
- Characters Keep You Coming Back For More
- No Single Player
- Overwhelming At First