Only two weeks have passed since the launch of Path of Exile: Scourge, but the devs at GGG have already applied a lot of bug fixes and improvements. Patch 3.16.0d just continues that with more improvements, especially to Scourged Maps and Items.
The community has posted funny screenshots on Reddit of items that are “krangled” or those that have rolled some pretty horrendous stats. The developers understand the frustration, so they changed it so that generated downsides of Scourged items will no longer counteract the upsides.
A Scourged Map with the modifier that causes you to enter Nightmare upon reaching maximum Blood will now drain Blood slightly over time. Furthermore, exiting the Nightmare zone will cause you to lose all of the Blood you’ve accumulated.
For bug fixes, Plague Bearer will now display the correct Plague Value on the Skill Bar tooltip after getting the passive mastery that increases this value. Also, Raise Spectre will raise the correct minion this time.
Patch Highlights
SCOURGE IMPROVEMENTS
- Scourged items are no longer able to generate downsides that would directly counteract their upside.
- The Scourged Map modifier that causes you to shift into Nightmare on reaching maximum Blood now has a slight drain of Blood over time, though the amount of Blood lost on Killing a Scourge Monster has been reduced to 0.4% (previously 0.5%). It also now causes you to lose all Blood when you shift out of Nightmare
- Scourged Maps that shift into Nightmare on reaching maximum Blood can no longer teleport you into an Incursion upon shifting out of Nightmare
OTHER IMPROVEMENTS
- The damage of the Delve Spider Flicker Strike skill has been reduced
- The damage of the exploding pods in the Stagnation Map boss fight has been reduced
- The Rank 1 Defences Crafting Bench options now have a cost of 4 Orbs of Transmutation (previously 6 Orbs of Alteration)
- The Siren Weapon Microtransaction found in the shop has been renamed to Trident Weapon
BUG FIXES
- Fixed a bug where Sentinels of Absolution summoned through Intuitive Link would not attack
- Fixed a bug where Plague Bearer displayed the incorrect Maximum Plague Value on the Skill Bar tooltip if you had allocated the Passive Mastery that increases this Value
- Fixed a bug where Tempest Shield would have to be reactivated after logging out
- Fixed a bug where Raise Spectre could sometimes raise the wrong minion
- Fixed a bug where Mirage Archer Support could support Power Siphon, causing the Skill to become unusable
- Fixed a bug where the effects of the Wind Dancer Keystone Passive could be triggered from being hit by a spell
- Fixed a bug where the Lethality Notable Passive was not affecting rain skills
- Fixed a bug where the Stagnation Map boss could sometimes summon vines at their location, rather than their target's location
- Fixed a bug where Delve darkness damage over time was slightly higher than intended at depths shallower than 1,000
Path of Exile Patch 3.16.0d is now available on PC.