Payday 2: Dragon Pack DLC Now Available, Update Brings Weapon Balancing Changes

Payday 2
Payday 2 MICROSOFT

Payday 3 might be years away from now, but you are still getting some new content for Payday 2 even seven years after launch. The developer of the game, Overkill Software, released another DLC called Dragon Pack, which will set you back $6.99. By purchasing it, you can get access to the new Dragon Heist that takes place in Chinatown. As it is with most heists, you can complete this one with stealth or guns blazing or both.

Tea Shop Tailor Set will also be available and it includes two masks, four suits, and four gloves. The update made tons of changes to several weapons in the game. They are mentioned in detail below.

Update 204 Changelog

Weapon Stats

Shotguns

  • The increase in damage at close distances has been removed from all shotguns.
  • Flechette Special Ammo for Shotguns has increased near range multiplier from one to three and will add to the optimal range.
  • AP Slug Special Ammo for Shotguns has its far range multiplier increased from 1.15 to 10 and will increase the optimal range.

Sniper Rifles

  • The decrease in damage at close distances has been removed from all snipers.
  • The damage bonus at far distances for low damage Sniper Rifles has decreased from 1.6 to 1.1.
  • The damage bonus at far distances for medium damage Sniper Rifles has decreased from 1.7 to 1.5.
  • The damage bonus at far distances for high damage Sniper Rifles has decreased from 2 to 1.8.
  • The damage bonus at far distances for very high damage Sniper Rifles has decreased from 1.5 to 1.3.
  • The fire rate change for semi-automatic Sniper Rifles has been changed back from 240 to 160.

Submachine Guns

  • Signature SMG has its ammo pickup increased from 2-7 bullets to 6-11 bullets.
  • The optimal range for medium damage SMGs has been increased from 13-18 to 15-20 meters.
  • The damage multiplier past the optimal range for medium damage SMGs has been increased from 50% to 60%.
  • The optimal range for high damage SMGs has been increased from 14-19 to 20-25 meters.
  • The damage multiplier past the optimal range for high damage SMGs has been increased from 60% to 70%.

Akimbo Submachine Guns

  • The falloff range past the optimal range for low damage Akimbo SMGs has been increased from zero to three meters.
  • The optimal range for medium damage Akimbo SMGs has been increased by three meters.
  • The falloff range past the optimal range for medium damage Akimbo SMGs has been increased by three meters.
  • The damage multiplier past the optimal range for medium damage Akimbo SMGs has been increased from 50% to 60% of base damage.
  • The optimal range for high damage Akimbo SMGs has been increased by four meters.
  • The falloff range past the optimal range for high damage Akimbo SMGs has been increased by seven meters.
  • The damage multiplier past the optimal range for high damage Akimbo SMGs has been increased from 50% to 60% of base damage.

Light Machine Guns

  • The recoil patterns for LMG have been changed back to their normal values.
  • M60 has its ammo pickup changed from 4-14 to 6-7.
  • M60 has its ammo count decreased from 400 bullets to 300 bullets.
  • RPK and Brenner 21 have their ammo pickup changed from 3-10.5 to 6-7.

Assault Rifles

  • Assault Rifles are not affected by the damage range multiplier system.
  • Gewehr 3, Eagle Heavy Rifle, and Valkyria have their ammo count per magazine increased from 20 to 30.

Pistols

  • The Peacemaker Revolver has had its reload speed reduced from 7.8 seconds to 5.2 seconds.
  • The Deagle Pistol has had its total ammo increased from 50 bullets to 60 bullets.
  • The increase in damage at close distances has been removed from all Pistols and Akimbo Pistols.
  • The damage multiplier past the optimal range for high damage Pistols has been increased from 60% to 70% of base damage.
  • The damage multiplier past the optimal range for high damage Revolvers has been increased from 50% to 80% of base damage.

Semi-Automatic Pistols

  • Low damage Semi-Automatic Pistols has its ammo pickup increased from 3-7 bullets to 6-7 bullets.
  • Low damage Semi-Automatic Pistols and its Akimbo counterpart has its damage increased from 37 to 53.
  • Medium damage Semi-Automatic Pistols has its ammo pickup increased from 2-4 to 3-4 bullets.
  • Medium damage Semi-Automatic Pistols and its Akimbo counterpart has its damage increased from 65 to 80.
  • High and very high damage Semi-Automatic Pistols have their ammo pickup increased from 1-3 bullets to 2-3 bullets.

Fully Automatic Pistols

  • Fully Automatic Pistols their damage bonus at close ranges removed.
  • Single and Akimbo Fully Automatic Pistol weapon archetypes have received separate damage range multipliers.

These are not the complete patch notes. If you want to read the full changelog, you can go to the official site over here.

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