PlayerUnknown's Battlegrounds June Update Improves Server Performance

PlayerUnknown's Battlegrounds
PlayerUnknown's Battlegrounds Bluehole

The third monthly update for PlayerUnknown’s Battlegrounds is now available for download, after a short stint on the game’s test server, bringing with it a host of balance changes, bug fixes and server tweaks. The new PUBG patch also includes the new weapons revealed at E3 2017. Sadly, it looks like we’ll be waiting another four weeks (maybe longer) for the vaulting and climbing teased during the PC Gaming Show 2017.

Earlier this week we published patch notes for the loot table changes in the June update for PlayerUnknown’s Battlegrounds . Now it’s time to check out the complete changelog for the game’s latest patch, which hit Steam on Thursday, and the cornucopia of changes that PUBG fans can expect when they return to Murder Island this weekend. The latest update for PlayerUnknown’s Battleground introduces many of the server and client performance tweaks we’ve been hearing about in recent weeks, and the new patch delivers other changes too.

Those tired of having their kills “stolen” by their teammates should enjoy a change to the way kills are scored in the June update. According to Bluehole, knocking someone down in Duos or Squad play will now be enough for a player to be credited for a kill, even if another PUBG player ultimately lands the killing blow on the target. Presumably, that credit will only be awarded if the player in question is killed and not revived by an ally a few moments later. But it’s possible we could be looking at some wildly inflated kill counts in the very near future.

Here’s the complete changelog for this month’s PlayerUnknown’s Battlegrounds patch:

Server Performance

  • Improved network performance by reducing the amount of data being sent from the server to the client.

  • Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously.

Client Performance

  • Fixed an issue of frame drop when other characters were around by optimizing nearby characters.

  • Fixed an issue of frame drop when vehicles were around by optimizing vehicles.

  • Optimized the starting airplane and Care Package airplanes.

  • Improved rendering performance of weapons from far-off.

  • Made improvements to the weapon animations.

  • Optimized many in-game effects, including the red zone bombing effect.

  • Improved many UI features.

  • Improved features regarding rainy weather.

New Items

  • Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages.

  • Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode.

Gameplay

  • Vector and UMP now support burst mode.

  • You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.

  • You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions.

  • The screen will be gradually desaturated based on remaining health during the REVIVE state.

  • Blood effect does not appear during the REVIVE state anymore.

  • Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer.

  • Adjusted F key (interaction) to prioritize the REVIVE action in certain cases

  • You can now pull out pistols faster.

  • Fire mode can no longer be switched during reload.

  • Adjusted the play area to spawn more evenly within a circle, so that the play area does not appear in the center so frequently.

  • Adjusted default quantity to be selected at 1 when pressing CTRL key at inventory to partially drop or pick up items.

  • Adjusted motorcycle and motorcycle with sidecar to move more smoothly.

  • You can no longer switch to/from prone while picking up items.

  • Red Dot Sight is now attachable to pistols, except for the revolver.

  • Increased the recoil on UMP.

World

  • Added two new weather settings: Sunset and Clear Skies.

  • Added destructible cabins.

  • Added new animation for when a character is at the speed of taking fall damage.

  • Items & Vehicles

  • Adjusted vehicles to face random directions at spawn.

  • Adjusted loot balance for certain items.

  • VSS will no longer be found in Care Packages. It will remain to be spawned in the map.

  • At a low probability, you will be able to acquire AR Silencers, SR Silencers, and 4x Scopes in Care Packages.

  • Spawn rate of UMP was slightly decreased.

  • Spawn rate of UZI was slightly increased.

  • Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate.

  • Increased spawn rate of items in regions and buildings with relatively low spawn rate.

  • Changed the names of certain weapon attachments.

  • Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away.

  • Improved the starting airplanes.

  • Cargo door opens when participants get ejected from the airplane.

  • Optimized lighting inside and outside of the airplane.

UI

  • Adjusted the direction of teammate icons to the direction the teammate faces.

  • Added teammate list on World Map.

  • Improved character’s recoil animation.

  • Removed death marks of teammates after a certain period of time or distance away from the place of death.

  • Added three new languages: Thai, Indonesian and Vietnamese.

Bug Fixes

  • Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane.

  • Fixed an issue where the character was not at the center of the screen while on a parachute.

  • If you reload into game while in a parachute, you will still be in the parachute.

  • Prevented users from removing outer walls of buildings by deleting certain files.

  • Partially fixed a bug that caused a character to be stuck in terrain.

  • Fixed a bug that caused a character to be misplaced after getting in a vehicle.

  • Fixed a bug that caused effects to look identical underwater and outside of water.

  • Fixed a bug that caused a character to make an interaction motion trying to pick up an item when there is no inventory space.

  • Fixed a client crash that occurred when fences were destroyed.

  • Fixed an issue of invisible fences even after destruction.

PlayerUnknown’s Battlegrounds is currently available in Steam Early Access. The game heads to Xbox One sometime in Q1 2018.

Be sure to check back with Player.One and follow Scott on Twitter for more PlayerUnknown’s Battlegrounds news in 2017 and however long Bluehole supports PUBG in the years ahead.

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