Ready or Not recently received a small patch that brought changes to audio, new voice lines, and a handful of bug fixes.
Thanks to the July 29 Update, the AI's ability to “sense” enemies through walls and the overall reaction time of Penthouse AI are changed. The door transition for Gas and Meth received an overhaul.
Generic Civ Male 3/4 and Generic Sus Male 2/3/4 are the newly added voices; the sound size for the general HRTF preset has been reduced. Wood creak assets are reworked and ADS events have received some minor timing tweaks. Generic sounds also received minor volume balancing changes.
You can read the patch notes below.
- Assign phys mats to certain surfaces
- Minor timing tweaks in ADS events
- Minor volume balancing for generic sounds
- Remove conditional redundancy in weapon firing loop
- Re-render wood creak assets to remove pop
- Reduce sound size for general HRTF preset
- Fix double spatialization on many footstep foley events
- Door transition overhaul
- Various tweaks across env to better suit door transition system
- Door transition overhaul
- Various tweaks across environment audio to better suit door transition system
- Fix certain footstep foley volume not having anything assigned to it
- Added Generic Civ Male 3/4
- Added Generic Sus Male 2/3/4
- Tweaked the AIs ability to "sense" targets through walls
- Tweaked Penthouse AI with lower overall reaction time.
- Updated build to generate pak files based on level to make updating more granular in terms of files downloaded
You can read the complete patch notes on the official site.
Ready or Not is a tactical first-person shooter developed and self-published by VOID Interactive. The game is being sold on Steam for $39.99. However, the game is currently in an Early Access state, meaning that you should expect some bugs here and there.
So what do you think? Are you interested in any of these changes? Have you been playing Ready or Not recently? Let us know your thoughts in the comments section below.