It’s been a month now since Risk of Rain 2 was released on Steam’s Early Access platform, and so far, reviews and first impressions have been great. The sequel to the multiplayer roguelike adds another dimension to the acclaimed 2D platform shooter that came before, and has ‘overwhelmingly positive’ reviews on Steam. This is against the norm of most early access games.
While the full game is set for release next spring, developer Hopoo Games has come out with a roadmap for Risk of Rain 2 that players can expect within the coming months. The successful first month of release was quite telling for Risk of Rain 2¸ and Hopoo Games expect to capitalize on its success by introducing more content in the form of new items, equipment, characters, stages, skills, and features.
The developer went on to post an infographic highlighting the main talking points of the coming updates, while sharing the more intimate and juicier details on its Steam community page and developer blog. The points are separated by major and minor, so as to let players know what the team will be prioritizing first.
===**Major Points**===
• Content Roadmap - players understandably wanted to know the cadence and size of content updates throughout Early Access, and we hope the “forecast” image matches those wants. We will provide details about specific updates as we get closer to their respective release.
• Official Localization - it has been inspiring to see community localization efforts and a playerbase around the world, so we’re working on adding official localization in the next patch
• Gilded Coast is unclear and unrewarding to most players.
• Game stutters when picking up items for the first time.
• Some players are still being affected by save file corruption, especially if the game shuts down unexpectedly via crash or power issues.
• Noting some players having trouble readying up in multiplayer and private games.
• Noting sometimes settings are reset after closing and relaunching the game.
===**Minor Points**===
• The changes made to blazing affixed monsters seem to be positive and feel more balanced.
• The changes made to freezing affixes are welcome - a good sign!
• Some users are still getting really low performance, while some are not.
• Noting the Mercenary sometimes launches Greater Wisps / Brass Contraptions into space.
• Noting players want the number of Stages Complete displayed on the HUD.
• Noting general feedback about drone / TC-280 AI needing to be improved.
• Noting players want to include the Engineer turret damage into the end report screen.
• The game should ideally keep the difficulty that was chosen in the character select for the next run.
• Noting player thoughts about specific white items (APR Rounds, Medkit, etc) feeling weak. Will have to make sure the game isn't slowly power creeped by continually buffing underperforming items.
• Specific controller setups are missing glyphs.
===**Stuff we are working on**===
• Our first content update!
• Official Language support for French, German, Italian, Japanese, Simplified Chinese, Korean, Portuguese, Russian, Spanish and Turkish.
• Updating the Director to make sure monsters don't stop spawning late into the game.
• Preventing monsters and bosses from spawning behind closed gates on certain stages.
• Pinging issues.
• Gesture of the Drowned firing equipment every frame.
• Wake of Vultures granting weird overshields.
The developers have also made it known that player input is valued, which is what an early access title should be all about. Be sure to check their official outlets and sites to possibly contribute to the discussion or just see what’s going to be implemented next.
Risk of Rain 2 is now out in early access on Steam for PC.