Sector's Edge recently received a new update that improved network performance and fixed bugs.
The network improvements made the game smoother and resolved issues related to loadouts/respawn/tool swapping. Additionally, an issue where the LMG and Minigun overheat before its time limit has been fixed.
Sector's Edge Update v1.3.7a
Fixes
- Fixed disruptor rendering
- Fixed issues with the collision on the edge of the map
- Fixed snow color when in-game brightness is greater than 100%
- Fixed issues with saving match statistics when a server restarts at the end of the round
- Fixed networking issues with placing disruptors and changing weapons
- Fixed issues with respawning in some regions of the map
- Fixed issues with out-of-bounds regions in Breakthrough
- Fixed CTF/ESC flag/bomb icons rendering before the flag has respawned after being captured
- CTF/ESC top-center match UI color now matches custom team colors
- Fixed issues with the flag/bomb getting stuck inside team spawns with complex shapes (e.g. Soltrium Temple)
- Fixed issues with LMG and Minigun overheat
- Fixed issues with the flag falling below the map
- Fixed Control Shift team spawns on Laboratory
- Fixed issues with picking up and using C4 in Spire
- Fixed respawn issues at the start of Arena matches
- Fixed gun and ammo sync when advancing to the next gun in Gun Game
- Fixed eternal loading between matches
- Fixed scope render regions for the Rail Gun
- Fixed rendering and texture issues when customizing weapon skins in-game
- The flag/bomb is now returned to its spawn when its carrier dies out of bounds or drops it out of bounds
- Smarter out-of-bounds regions in Control Shift
- Fixed issues with throwing a C4/Disruptor right after unholstering
- Fixed issues with canisters spawning at the bottom of the map
- Fixed map brightness issues with Dynamic Rendering Settings
Changes
- Switch tool input is delayed until throwing a grenade/C4/disruptor is finished
- Switch tool input is delayed until detonating C4 is finished
- Improved player position+rotation networking quality
- Left-clicking when you have no C4 left will no longer detonate the C4
- Custom lobbies will no longer expire if they have spectators in them
Optimizations
- Revamped networking engine with faster input event processing, smaller packet sizes, and more efficient memory management
You can read more about the update here.