'Stellaris' Day One Sales Set New Record For Paradox; More Than 200K Sold

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  • Windows
  • Real Time Strategy
Stellaris is off to an amazing start this week, setting numerous internal sales records for publisher Paradox Interactive. Find out how big the Day One sales were and what they mean for the future of Stellaris.
Stellaris is off to an amazing start this week, setting numerous internal sales records for publisher Paradox Interactive. Find out how big the Day One sales were and what they mean for the future of Stellaris. Photo: Paradox Interactive

It took less than 24 hours for Stellaris to become the fastest-selling game in Paradox Interactive’s catalogue, the publisher confirmed on Wednesday, and the new space exploration strategy game is well on its way to becoming the best-selling release in Paradox’s 17-year history.

Just two days removed from Stellaris’ Steam debut, a new press release from Paradox confirms the studio’s latest release could very well become its most successful. And it might do so in record time. Turns out, it took less than 24 hours for Stellaris to sell more than 200,000 copies on Valve’s digital marketplace, racking up an impressive 68,000 concurrent players during the busiest period on Monday. Most impressively, more than 95 percent of the user reviews for Stellaris are positive, making it one of the best-rated games on Steam.

The stats come courtesy of a press release, featuring statements from Paradox CEO Fredrik Wester and game director Henrik Fåhraeus, published on Wednesday. Sadly, the celebration of Stellaris’ early success didn’t include any updates on the studio’s DLC plans or word on when we could expect the game’s first post-launch update. That said, it sounds like Paradox has plenty of thoughts on how to maintain interest Stellaris for the foreseeable future. And the game’s director says the team is even open to outside input.

Stellaris breaks a lot of new ground for Paradox Development Studio. It is a type of game we have never attempted to do before, and we are immensely satisfied to see this leap of faith work out well,” Fåhraeus said. “We are listening very keenly to all the feedback we are getting and look forward to many years of continued expansions and improvements to the game.”

Be sure to check back with iDigitalTimes.com and follow Scott on Twitter for additional Stellaris coverage throughout 2016 and for however long Paradox supports Stellaris in the months ahead.

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