Stoneshard is a turn-based RPG that takes place in an open-world setting. The developers released an update for its Year Two Anniversary. Patch 0.7.0.24 adds a survival tree with 10 new abilities and more.
New Content
The developers have added Bedroll, a consumable item. This allows players to create a temporary spot outside dungeons to take a rest and save their progress. These save spots can be used to prevent the loss of items if they mess up in the dungeons.
Loot Generation
The developers have made a small change to loot generation in this update. Previously, the loot was generated each time the player opened a container. Now, the loot generation will take place when the world is first created.
Stoneshard Patch 0.7.0.24
- Added new gear: Pot Helmet, Visored Pot Helmet, War Hat, Baron Sabatons, Levy Bow, Curved Bow, Brotherhood of Ouroboros' Shield (unique), Shield of the Truth's Eternal Sun (unique).
- Added new abilities to some animals: Howl, Pack Sense, Dying Rage, Ramming Charge.
- Discovering new locations now grants 100 XP.
- Hands Efficiency can now exceed 100% when using a two-handed weapon.
- Removed the basic Intoxication decay. Instead, Intoxication is reduced by expending Immunity.
- Immunity over 100% will now gradually decrease down to the 100% threshold.
- General resistances are now properly factored into locational resistances and are displayed correctly in the character’s menu.
- New effect type: Lingering. Lingering effects don't count as Physical, Mental, or Magical.
- The Osbrook’s sergeant now provides arrows or bolts when asked for a bow or a crossbow respectively.
- Increased the base price for most pelts.
- Reduced the spawn chance for leeches. Leeches can no longer spawn in seawater.
- Map tiles with rivers can now spawn wild ducks.
- Added willow trees to river banks.
- It’s now possible to gather sticks in the woods and use them to start fires.
- Made it possible to catch butterflies.
- Added new achievements.
- Improved optimization.
Tweaked Sleep Effects in Different Locations
- Tavern: 100% Restoration effectiveness, replenishes Psyche, grants Vigor.
- Bedroll: 50% Restoration effectiveness (100% with “Make a Halt” skill), doesn’t replenish Psyche, doesn’t grant Vigor.
- Camp: 50% Restoration effectiveness (100% with “Make a Halt” skill), doesn’t replenish Psyche, doesn’t grant Vigor.
- Leprosarium: 100% Restoration effectiveness, damages Psyche, doesn’t grant Vigor.
- The Watchtower Tavern (Brynn): 125% Psyche replenishment.
You can read more about the update here.