Valve refuses to abandon Team Fortress 2 even after 15 years. The developer released a small patch yesterday solely focused on bug fixes. After you download, it should apply automatically once you restart Steam.
The clipping problem with The Imp's Imprint is now fixed, and a crash issue related to the Ghoultpit contract is squashed. The Cabinet Mann should have the correct materials now, and the cosmetic cases in the Mann Co. Catalog will show the intended skins.
Team Fortress 2 October 11 Patch
- Fixed a client crash related to the Ghoulpit contract
- Fixed the hook's self-ilummination for The Hook, Line, and Thinker
- Fixed a materials problem with the Cabinet Mann
- Fixed a clipping problem with The Imp's Imprint
- Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
- Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
- Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
- Updated the item_type_name values for some items
- Updated koth_sawmill_event
- Fixed RED team portal to the underworld not enabling
- Updated plr_hacksaw_event
- Adjusted prop fade distances
- Added more details across the map
- Added overlays in some spots to make Snipers more visible
- Filled the final death pit with billowing smoke
- Fixed perch spots around the map
- Fixed various displacement gaps
- Fixed z-fighting on fence props
- Fixed being able to place teleporters too close to your own spawn doors
- Fixed payload sawblade damage not being consistent
- Fixed players spawning in the overworld when the underworld race is active
- Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
- Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
- Fixed errors caused by missing gib types for crows
- Fixed incorrect prop collisions
- Improved fire safety
- Prevented the HHH from falling into pits
- Updated ctf_crasher
- Fixed BLU flag outline not displaying properly when home
- Tweaked nag line preparation to ensure it works correctly for both teams
- Potential fix for casual mode lines still interrupting announcer despite being muted
- Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
- Giant medics will no longer mirror blast jumps above certain speeds
- Fixed dispenser sometimes not properly attaching to giants
- Fixed having multiple giants for the same team at the same time
- Updated pl_sludgepit_event
- Removed spells due to an exploit where players could get out of the map
- Added cubemaps to fix weird visuals on metallic props
- Removed assets leftover from the non-Halloween version of the map
- Updated pl_hasslecastle
- Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
- Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
The complete changelog is available on Steam.