Creative Assembly, the mighty development team responsible for creating Total War: Warhammer III, launched two new DLCs for you to enjoy.
New DLCs
The first DLC is called The Forge of the Chaos Dwarfs. It costs $24.99 but is currently offered at a discounted price of $22.49 for a limited time.
This campaign pack introduces a new brutal race called the Chaos Dwarfs, where you will control the three new Legendary Lords: Astragoth Ironhand, Drazhoath the Ashen, and Zhatan the Black. These new lords have agendas to pursue, but something tells me that they’re up to no good. You can also recruit the new Legendary Hero, Gorduz Backstabber. If you like sending someone that can kill enemies in the shadows, you’ll love this new hero for sure.
The Forge of the Chaos Dwarfs has a steep price for a Total War: Warhammer III DLC. If you don’t want to spend money, the company still has something for you.
The second DLC, which was introduced alongside Update 3.0, is known as the Mirror of Madness. This adds two new game modes to Warhammer III.
Trials of Fate is a new game mode where you’ll play as a newly ascended Daemon Prince of Tzeentch. Your goal is to defend a capture point known as the “Shard.” However, things are not going to be easy as hordes of enemies will come swarming to your position. Don’t worry, as the battle progresses, you’ll get a new resource from the shard known as Forbidden Knowledge, which you can use to upgrade your army’s abilities. So, do you have what it takes to defend the shard successfully?
The Infinite Portal is another new game mode that lets you tweak several aspects of battle to your liking, such as:
- Unit Size: Increases the number of soldiers per unit and their health
- Damage: Increases the damage dealt by attacks, spells, etc
- Impact Force: Increases collision impact, attack force and detonation force to send units flying
- Leadership: Increases base morale
- Winds of Magic: Increases the availability of Winds of Magic for spellcasting
- Explosions: Increases the size of explosions and vortex spells, improving their radius and detonation speed
- Vigor Cost Reduction: Increases the duration that units stay fresh, lowering the fatigue cost of actions
- Reload Time: Reduces the time it takes to reload ranged weapons
- Ammunition: Increases the total number of shots per ranged unit
- Projectile Penetration: Increases the distance projectiles can travel through enemies
- Gravity: Decreases the effect of gravity on units who are knocked into the air
- Ability Radius: Increase the effect radius of abilities
- Ability Recharge: Reduces ability recharge time
- Charge Duration: Increases the duration of the charge bonus
- Entity Scale: Increases or decreases the size of single unit entities like Lords and Monsters
- Blood Quantity: Increases or decreases the amount of blood emitted by entities emit
Total War: Warhammer III Update 3.0 is available on PC.