VALHALL: Harbinger developer, Blackrose Arts, recently released a new update that fixed bugs and added new features.
The dual-wield and shield system is one of the best additions in this update as it allows players to use weapons in both hands or they can even hold up a torch on one hand to illuminate the area around them. It seems the default is a torch on the left hand and a sword on the right hand. But you can switch them if you prefer swinging a sword on the left hand. And if you do, the game engine still allows attacking using the torch on the right hand.
VALHALL: Harbinger Update 0.6.7
- Optimized map scale.
- Added small settlements.
- Added bot raids.
- Added crafting.
- Added arrows quantity.
- Added character sleeping.
- Added option to select spawn point.
- Added bed you can use as a spawn point.
- Added underwater post effect and damage.
- Added key binding option for building and hammer throw.
- Added battle cries for bots.
- Added compass and waypoints.
- Increased the visibility range of players.
- Increased foundation height for easier placement.
- Increased torch light radius.
- Decreased fog density for visual and visibility improvements.
- Fixed stopping the respawn of bots in the Weapon Test mode.
- Fixed building on the water.
- Fixed sprint acceleration, character doesn't slow down anymore.
- Fixed Mjolnir idle animations.
- Fixed weapon not dropping after character death in Survival.
- Fixed the highlight of a weapon equipped by another player as a pickup item.
- Fixed archer bot sometimes shooting while standing sideways to the player (looking in a different direction).
- Fixed archers sometimes have no arrows.
- Fixed torch widget remaining forever after death.
- Fixed collision for stairs so that bots can climb it normally.
- Fixed the sound of the building and on/off of the torch is heard throughout the map.
- Fixed bushes that could not be chopped. You can now chop down every tree/bush on the map.
Main Known Issues
- Customized weapon equip doesn't work correctly after the latest inventory rework.
- Latency has too big an influence on the block (VFX could not work as well as block quality is not what we are aiming for).
- Some bots in single-player have "None" instead of name.
- In rare cases, the game process doesn't finish on its own for a long time.
- Weapon impulse bugging. Sometimes no impulse or too big.
- Characters don't play movement animations correctly. We need to fix upper body bones rotation during movement animations.
- [Important] Some bugs can appear due to conflict with temp/saved files of previous VALHALL versions on your PC. If you meet an unlisted issue then:
- delete all game saves here: C:/Users/YourName/AppData/Local/ VALHALL
- uninstall the game through Steam
- delete manually game folder in your Steam folder
You can read more about the update here.