Warhammer Underworlds: Online just received a small update. The update is solely focused on bug fixes. Once you install the update then your game version should be 1.0.17. The developers have also released the list of known issues that are not fixed with this update.
The June 17 Update fixes the bug where objectives disappear at the start of the game. Models will not remain on screen after the player dies and fighters can move into corner hexes as planned. Your game will not be locked due to Retribution, as it will now work as intended. Previously, Mighty Swing would lock the game when used with Lightning Blast, and that won’t happen anymore.
The update fixes many other bugs, you can read about them below or on the official site.
Warhammer Underworlds: Online June 17 Patch Notes
General Bug Fixes
- Fixed an issue where models would sometimes remain on screen after death.
- Fixed an issue where fighters were unable to move into corner hexes under some circumstances.
- Objectives no longer disappear when the game starts.
- Fixed an issue where board setup would not show the confirm button.
Card Bug Fixes
- Leadin' by Example now works if Gurzag was killed mid attack.
- Fixed My Turn issues if the fighter's movement was zero.
- Fixed attack issues if the fighter's movement was zero.
- Fixed My Turn so it now works with Daemonic Weapon.
- Brutal charge, Headlong Rush, Waaagh, and Furious Charge now work after the fighter has been un-inspired.
- Updated 'Able to be scored after condition' objectives. These cards should now be checked after the next reaction, action, or gambit.
- Retribution now triggers correctly and no longer locks the game in rare circumstances.
- Fixed rare scenarios where Skills Unforgotten could be scored while in the draw pile.
- Fixed issues with Shardfall not being able to be placed on certain hexes.
- Predatory Leap can no longer be chosen if there are fighters out of charge range.
- Mighty Swing will no longer lock the game if used with Lightning Blast.
- Fixed interactions between Vengeful Curse, No Respite, and Bone Shrapnel that could lock the game.
- Inspiration Strikes and Furious Inspiration can be used on fighters that are already inspired
- Made The Necromancer Commands more robust to cover more reaction/attack scenarios
- Fixed an issue where Fatal Riposte would stop triggering after a failed dice roll
- Multiple Fronts now scores if damage was done while it was in the draw pile
Known Issues:
- Glossary entries are sometimes appearing in English regardless of language.
- Some dice and spawn audio effects are playing regardless of volume level.
- During Tutorial 1 and 2, the 'Draw Card' tokens are appearing on the UI and may have incorrect text on them.
- During the Board Selection phase, the confirm button can become un-interactable. If you are playing online, the server will continue the match as if you were timing out and you will be put in the 3D environment. The button will remain un-interactable on future matches; restarting the client will fix this problem.