The first details on Battlezone’s campaign have been revealed by Rebellion in a brand new trailer for the upcoming VR game, and the studio best known for its work on the Sniper Elite franchise has some big plans for its upcoming Battlezone reboot.
In an effort to improve replayability, Rebellion says it has designed a system that combines procedural and randomly-generated content to create a dynamic campaign for Battlezone. The studio believes the combination will allow for an infinite number of campaign scenarios, each at least a little different from the last. According to a new press release, Battlezone will build a new map every time the player begins a new campaign, each of which will feature “dozens of environments, levels and mission types.”
This week’s press release arrives alongside the latest trailer for Battlezone, a short clip that features the world’s first glimpse of the cockpit players will see in the upcoming reboot. In addition to giving fans a brief tour of the tank’s control center, the new Battlezone trailer also offers an early look at some of the environments players may encounter during the game’s campaign. Those environments include (but are not limited to) a new winter stage and an updated version of the map shown in the game’s first trailer.
For a closer look at Battlezone, take a quick minute to watch this week’s trailer. Then head down to the comments section and let us know which platform you’ll be playing Battlezone on when the upcoming tank game debuts later this year.
Battlezone is being developed for PlayStation 4 and PC. The game will enjoy a brief exclusivity period on PlayStation VR before making the jump to Steam and the Oculus Store sometime in 2016.
Be sure to check back with iDigitalTimes.com and follow Scott on Twitter for more Battlezone coverage throughout 2016 and for as long as Rebellion supports Battlezone in the months following launch.