A new patch for Call of Duty: Black Ops 3 is out on PS4 and Xbox One, just under three weeks after the game’s last update, unlocking new content for the community and implementing the bug fixes and weapon adjustments Black Ops 3 players have come to expect.
The biggest change in the new patch is undoubtedly the unlocking of the game’s most divisive map. Beginning this week, the entire Black Ops 3 community has access to the Nuke3town map, Calling Card, reticles and weapon camouflage; a bundle previously only available to those who pre-ordered their copy of BO3. Of course, if you’re not a fan of Nuk3town, there are plenty of bug fixes, gameplay tweaks, weapon adjustments and other changes to review.
Black Ops 3 also addresses a variety of bugs that surface during multiplayer matches, including an exploit that let players move a Hardened Sentry without deactivating the device first. Nomad fans will also be pleased to hear Treyarch has corrected a bug that caused players to disconnect from dedicated servers when using the character’s H.I.V.E. Gun. As usual, there are also plenty of map-specific bug fixes and tweaks to the game’s armory. Unfortunately, the patch notes for Black Ops 3 1.08 were something like seven pages long, making them a bit difficult to cross-post.
Instead, we’ve included the first half of the multiplayer adjustments from this week’s patch, since they cover most of what the community is concerned about after launch. Those interested in seeing the complete patch notes for Black Ops 3 1.08 can find them on the game’s PlayStation 4 and Xbox One sub-forums.
Here are the patch notes for Black Ops 3 1.08, via Activision:
MULTIPLAYER
General
- The Nuk3town map, Calling Card, Reticles and Weapon Camo are now available to all Players.
- Updated Live Event Viewer CWL Feature Widget Image.
General Gameplay
- Fixed error related to using a picked-up weapon from a Player who left the game.
- Resolved issue where Players were able to kill a prone Player when they ran over them with a carried Guardian or Hardened Sentry.
- Fixed bug where if a Player died by a Semtex during the HC-XD calling animation, enemy Scorestreaks would continually fire at the spot of death.
- Addressed global spawn issue that could occur when Players were killed when deploying Scorestreaks.
- Added spawn trap logic to Uplink and Safeguard where additional spawns will open under extreme scenarios.
- Enabled spawn trap logic in Public online matches.
- Resolved bug where Players were able to gain additional Specialist Power by switching Classes at the beginning of a round.
Create-a-Class
Perks
- Fixed exploit where the Ante-Up Perk would continue to work when a player switched to a class without it.
Equipment
- Addressed bug where using the Black Hat on a Trip Mine or other equipment near a planted bomb in S&D prevented the user from disarming the bomb.
- Addressed issue where the Combat Axe was unable to destroy the HC-XD.
Specialists
Nomad
- Fixed bug where the use of Nomad’s H.I.V.E. Gun would cause disconnects from Dedicated Servers.
- Resolved an issue where the sound of a H.I.V.E. pod would persist for a Player if the Player activated the H.I.V.E. pod, but was afterwards killed by another means than the H.I.V.E. pod.
Scorestreaks
Hardened Sentry
- Fixed a bug where Players were able to keep a Hardened Sentry active while it was being carried.
Counter-UAV
- Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.
UAV
- Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.
Maps
Fringe
- Addressed exploit where Players were able to reach an unintended area near the white truck and junkyard.
Gauntlet
- Resolved issue where the Safeguard robot would sometimes have trouble pathing through the garage when specific Custom Game settings were altered.
Rise
- Added collision to prevent sitting on top of door-frame near center of the map.
Splash
- Added collision to prevent Players from mantling through geo near Market Street.
- Addressed exploit where Players were able to reach unintended areas near Atlantis building.
Skyjacked
- Addressed issue where AI vehicles were becoming stuck when pathing in the lower portion of the map.
Game Modes
Safeguard
- Fixed issue where the Safeguard Robot would sometimes become stuck during it’s walking animation.
- Addressed bug where not all escorting Attackers were being awarded with the Escort score event.
Search and Destroy
- Resolved a bug where the bomb icon would not appear for all bomb carriers when multiple bombs were enabled in Custom Game settings.
Weapons
MR6
- Reduced Max Fire Rate.
ICR-1
- Increased Accuracy.
***
Be sure to check back with iDigitalTimes.com and follow Scott on Twitter for more Black Ops 3 coverage throughout 2016 and for as long as Treyarch supports Black Ops 3 in the coming months.