The latest Patch 1.05 update for Call of Duty: Black Ops 3 players on PS4 is now live. The rundown of fixes that will be made in Patch 1.05 are pretty extensive and feature gameplay fixes from general gameplay to Zombies.
The size of the new update is 9.4GB, which is massive. Unlike the past updates, Patch 1.05 includes the files to play the anticipated Black Ops 3 Awakening DLC, which officially arrives on Tuesday, Feb. 2. Players on PC and Xbox One will receive the patches for the Awakening DLC next although the content launch is actually next month.
While the automated DLC download within the Patch 1.05 update may be convenient, especially if you have the season pass and you're planning to purchase the DLC anyway. However, for the players that do not intend on purchasing the Black Ops 3 Awakening DLC, then the 9GB worth of map packs is a storage suck for those that do not have much space left in their hard drive.
Do you like the new Black Ops 3 Patch 1.05 update? Will you be playing the Black Ops 3 Awakening DLC? Let us know in the comment section below.
Take a look at the full Black Ops 3 Patch 1.05 update patch notes, via official Activision blog:
General Black Ops 3 1.05 Update Fixes
- Addressed an issue allowing Players to infinitely vote for the previous map.
- FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
- Balance pass to improve XP earn rate consistency across game modes.
- Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
- Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
- Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
- Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
- Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
- Added additional anti-cheat support.
General Black Ops 3 Gameplay Fixes
- Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
- Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
- Addressed issues that affected Cryptokey earn rate consistency across game modes.
- In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
- Cerberus – AI-controlled
- Talon – AI-controlled
- Wraith
- RAPS Drones
- GI Unit
- Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
- Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
- Teammates can no longer damage friendly Scorestreaks in Hardcore.
- Addressed issue where Players were able to place turrets underwater after using Rejack.
- Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
- Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
- Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers.
- Adjusted the spawn logic for Lightning Strike to better match the blast radius.
- Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.
Black Ops 3 Black Market Fixes for 1.05
- Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
- Updated Black Market purchase animations and FX.
- Addressed audio issues with Black Market when accessing it during matchmaking.
Store Fixes for 1.05
- Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
- Corrected visual layout bug that occurred after purchasing COD Points.
- Players can now compare stats with Friends in the Combat Record.
February Black Ops 3 Specialists Changes
- Nomad
- Increased Rejack stand up speed.
- Reaper
- Equalized footstep audio volume to the same audibility of other Specialists.
- Spectre
- Reduced leftover Specialist Power available if Player died while activating the Ripper.
February Black Ops 3 Weapons Changes
- General
- Fine-tuned Rapid Fire effectiveness across all weapons.
- Submachine Guns
- General
- Reduced sprint out speed
- VMP
- Fixed issue where Player would occasionally not show on the radar when firing.
- General
- Assault Rifles
- XR-2
- Increased ADS aim stability.
- Increased recoil control.
- ICR
- Increased ADS aim stability.
- SHEIVA
- Increased ADS aim stability.
- XR-2
- Shotguns
- Argus
- Increased lethal damage range.
- KRM-262
- Increased lethal damage range.
- Argus
- Light Machine Guns
- All LMGs
- Increased ADS aim stability.
- All LMGs
- Sniper Rifles
- Locus
- Increased ADS aim stability.
- Locus
- Special
- Brass Knuckles
- Added spark effect to Brass Knuckles taunt.
- Brass Knuckles
- Attachments
- FMJ
- No longer deals increased damage to the robot in Safeguard.
- No longer ignores the armor provided to Satellite Drone carriers in Uplink.
- FMJ
- Awareness Perk
- Reduced audible range bonus.
February Black Ops 3 Scorestreaks Changes
- Cerberus
- Increased health of dropship
- Increased AI targeting speed
- Increased AI accuracy
- Increased AI damage
- Increased missile accuracy
- Increased missile projectile speed
- Hellstorm
- Increased damage radius.
- Increased projectile speed of bomblets.
- Increased targeting radius.
- Mothership
- Increased health.
- R.A.P.S. Deploy Ship
- Increased health.
- Rolling Thunder
- Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.
- Talon
- Addressed issue where the Hellstorm vision set would show in a Talon’s final Killcam.
- G.I. Unit
- Increased G.I. Unit Drop Ship flares by two.
- Increased health of dropship
- Increased duration to 90 seconds
- H.A.T.R
- Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.
February Black OPs 3 Update Map Changes
- Breach
- Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
- Combine
- Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
- Hunted
- Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
- Nuk3town
- Fine-tuned G.I. Unit traversals around the map.
- Updated blue car profile to reduce poor engagements.
- Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
- Infection
- Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
- Redwood
- Fixed an issue where Players were able to leave the play space near southern gate.
Black Ops 3 1.05 Update Arena Changes
- “Popular” will replace “Moshpit” in the next season. Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
- Domination and Kill Confirmed will be added to Arena Leaderboards.
- Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
- Arena default Custom Classes no longer contain restricted items.
- Removed the Map Voting stage from Arena.
Black Ops 3 Game Modes Changes
- Free-for-All
- A loss will no longer be recorded when joining a Free-For-All game in progress.
- Hardpoint
- Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
- Safeguard
- Adjusted win timing in Safeguard.
- Search and Destroy
- Addressed an issue where inactive Players were not being removed from games in S&D.
- Uplink
- Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
- Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
- Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
- Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
- Reduced score bonus for kills while carrying Satellite Drone.
- Capture The Flag
- Reduced score bonus for kills while carrying the flag.
Fixes to Custom Games
- Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
- Titles for Custom Games are now displayed in the lobby with the game mode and map.
- Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
- An “Official” badge is displayed in lobby map image for Official game variants.
- Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.
CODcaster Fixes and Changes
- Enabled CodCaster for bots only matches.
- Fixed bug where the CodCaster could begin a match before all Players joined.
- Player list will now wrap when cycling through Players.
- Player names now appear with the correct colors when using custom team colors.
- Addressed several UI issues related to CODCasting Hardpoint matches.
- Minimap will now show when a Hardpoint is in a contested state.
- Flag Carrier indicator should now properly appear when CODCasting CTF matches.
- CODCasters can now see objective indicators in the Player List when a Player has an objective.
- Addressed issue where if a Player protected/banned multiple items, only the first item would display.
Fixes for Lobby Invites
- Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
- Fixed a crash that occurred when accepting an invite during any cinematic.
- Addressed several issues related to Players being able to exceed the max party size in various situations.
- Resolved several bugs related to joining a session from outside of the game.
- Players can now send game invites while in Campaign.
Black Ops 3 1.05 Fixes for Challenges and Medals
- Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
- Fixed issue where images would not appear for some challenges in the After Action Report.
- Fixed issue for “Collateral” medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
- Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
- Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
- Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
- Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
- Addressed issues where the following challenges were not correctly being tracked:
- “Engineer Prestige”
- “Now You See Me”
- “Run and Gun”
- “Blast Suppressor”
- “Gunfighter”
- “Secondary Gunfighter”
- “Covering Fire”
Fixed Media Tab
- Ready-Up functionality has returned to the Zombies lobby.
- Fixed an issue where Players were not able to achieve prestige master status.
- Fine-tuned weapon balance.
- Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
- Fixed issue where Players were being kicked from match in 4-Player split screen.
- Fixed issues where lightning effect wasn’t playing on various weapons.
Shadows of Evil Fixes
- Fine-tuned weapon balance.
- Addressed various exploits where Players were able to get out of the map.
- Fixed an issue around an Easter Egg quest that prevented a Player from accomplishing the quest.
- Fixed rare issue where Players were unable to start an Easter Egg if they obtained a specific gun.
- Increased visibility of “Lil’Arnie” bottle.
- Addressed visual issue near Beast Mode altar in Canal District.
- Fixed bug where Players were able to pick up the sword while in beast mode.
- Addressed an exploit related to the Level 2 Sword charge meter not depleting correctly.
- Fixed issue where Players were able to purchase/pick up items while transforming back from Beast Mode to Human.
- Addressed bug where the Pop Shocks GobbleGum stayed active when a Player went into Beast Mode.
- Addressed issue where Players are unable to wall run after a host migration in the Pack-A-Punch Room.
- Fixed issue where Players could exploit Margwas from spawning in for the rest of the game.
The Giant Fixes
- Addressed exploits in the Giant map where Players were able to leave play space near Animal Testing area.
- Fixed exploit in the Giant where the Player was able to get under the map near the “Catwalk”.
- Addressed issue where Player could become stuck on collision near the KRM wallbuy and power switch locations.
Dead Ops Arcade 2 Fixes
- Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
- Dedicated Dead Ops Arcade 2 lobby added w/public match support.
- New Leaderboards for solo/2-Player/3-Player/4-Player.
- 4-Player Local support.
- Player guardians (Robots and Skeletons) are no longer collidable.
- Non-player entities should no longer trigger round exits.
- Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
- New Pickup added: Golden Egg, a rare post round 60-item spawn. The Golden Egg hatches into Extra Life pickup.
- Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red); Default Permanent weapon is Level 2 Death Machine (red).
- Fate of Friendship upgrade: Player’s permanent weapon is the Level 3 LMG(purple).
- Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance.
- Addressed multiple bugs around invisible Shadow Man issue.
- Solo Player Anti-kiting logic.
- Addressed variety of issues around small window of possible death when exiting vehicle.
- Nerfed the amount of score increment given for direct damage to boss.
- Fixed issues around a small window of possible death at end of Redins Rally.
- Fix for zombies failing to path when Player is in VTOL.
- Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
- Sentry/Rocket turrets can no longer pickup items.
- Upon Death, gems now pop-out correctly and can be scavenged.
- Umbrella pickup now properly drops skulls.
- Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
- Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.
- Room of Judgment logic changed to factor in skill and remove the random nature, a Player will always be rewarded.
Black Ops 3 1.05 Update Campaign Fixes
Resolved an issue that occasionally prevents completed accolades from registering after finishing a level. This would have prevented Players from achieving the Combat Distinction and Campaign Master challenges.