Call Of Duty: WWII aims to take the Call Of Duty franchise back to its World War II roots and recent previews of the game suggest that promise may be kept in the harshest sense of the word. According to a report from GamerProfessionals, multiplayer action will not have health regen in any way.
The article in question flew under the radar and was first posted a few weeks after the game’s initial reveal in April. Writer Benjamin Kratsch talks at length about the campaign’s main protagonist, atmosphere and central story beats, but it’s this peculiar statement that has colored us intrigued.
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“While Advanced Warfare, Black Ops 3 and Infinite Warfare were all about a very aggressive, fast-paced gameplay, Call of Duty: WWII is a bit more about taking cover, reloading and precision shots. And there will be no auto-heal anymore, neither in single player, nor in multiplayer.”
This statement is rather interesting because it goes slightly beyond what we’ve heard about WWII so far. We know the game’s campaign features AI medics that hand over health from time to time, but, as far as we’re aware, Sledgehammer has yet to officially discuss how that shift will translate to online lobbies if at all. Kratsch suggests that developers offered hints about at a team-controlled medic class similar to Battlefield 4, but that’s another feature we’ve never been told about before.
While the decision to remove health regen from WWII multiplayer would likely spring from a desire to appease player demand for a more grounded shooter experience, the fan reaction to this article has been fairly divisive. After all, health regen has been an important facet of competitive Call Of Duty for the better part of a decade. In large part, it’s one of the man mechanics responsible for balancing out the franchise’s notoriously low time to kill. If teammates can’t run away and heal while they hide, almost every existing strategy must be revised for 2017’s game.
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That being said, while Kratsch’s report is detailed and well written, there are plenty of reasons to take his words words with a grain of salt. Based on the article’s date of publish and the fact that GamerProfessionals wasn’t involved with E3 Judges Week, we can assume this preview comes from WWII’s initial reveal.
With that in mind, the fact that this outlet is the only one to mention online health regen is more than a little suspect. It would either mean that GamerProfessionals broke some sort of embargo by revealing those details, (in which case they probably would’ve been removed by now) or the writer simply misunderstood something a studio representative said.
Beyond those qualifiers, however, we still wouldn’t be surprised if what’s discussed here ends up being true by sheer coincidence. Since the campaign ditches health regen, it’s not too crazy to think other modes might do the same. Sledgehammer may have found a way to make a feasible omission in a way we don’t expect.
We’ll hear more about Call Of Duty: WWII multiplayer during E3 2017. The game releases Nov. 3 on PS4, Xbox One and PC.
Would you play Call Of Duty: WWII online without health regen? Is this article correct? Tell us in the comments section!
- Action-packed campaign
- Traditional multiplayer at its best
- A more welcoming Zombies mode
- Predictable story
- Small multiplayer maps
- Post-launch server issues