Digimon Story Hacker’s Memory Battle Guide: Everything You Need To Know

8.0
  • Playstation 4
2018-01-19
Omnimon jumps into battle in Hacker's Memory.
Omnimon jumps into battle in Hacker's Memory. Bandai Namco

Fans of the Digimon Story: Cyber Sleuth game was met with a fun turn-based action RPG that pit Digital Monsters against each other.

However, it’s much more complicated than just two Digimon fighting one another. There’s a lot that goes on during Digimon Battles in Digimon Story: Cyber Sleuth Hacker’s Memory that those who are new to the series may not get right away.

That’s why we’ve compiled this Battle Guide for anyone looking to jump into some Digimon Battles.

BASICS

The basics of fighting in Hacker’s Memory are rather easy once you identify what you can actually do and the interface.

During Digimon Battles, the first aspect of battles tamers will want to be aware of is the Timeline. This reveals the order of actions in battle and can be located on the right side of the screen. The order of which a Digimon takes their turn in battle is dependant on the Speed stat, which we will get to in a bit.

A good rule of thumb would be to try and take out a Digimon who is the closest on the Timeline to making their attack.

How the battle interface looks like in Hacker's Memroy
How the battle interface looks like in Hacker's Memroy Bandai Namco

On the left side of the screen players will see a few options from attacking to escaping. Here is a rundown of what each option does:

Attack: Performs a normal physical attack

Skill: Uses a skill (needs SP)

Guard: Defends, which halves damage taken

Item: Use an item

Change: Switch out battling party members with backups

Auto: Auto-battle

Escape: Flee from battle

STATS

The Digimon on your side of the field will always present the amount of HP and SP that they have. Health Points determine how much damage your Digimon can take while SP determines how many times your Digimon can use a Skill.

ATK is your attack stat that determines your Digimon’s normal ATTACK strength.

DEF is how well your Digimon can take hits.

INT is your Digimon’s INTELLIGENCE that determines your Digimon’s SKILL strength.

SPD is SPEED and helps determine the battle’s turn order. If your Digimon’s speed is large enough, it can attack more than once in a row.

CAM is your Digimon’s CAMARADERIE stat. Where you look at the turn order during battle, you’ll see a gauge.

TYPES AND ATTRIBUTES

If you’re new to the Digimon franchise you may be unaware that the Digital Monsters have types and attributes that are used to classify them. However, types and attributes are something that tamers will need to memorize to succeed in battle.

Digimon all have types and attributes, each with their own affinity. A Digimon’s type is shown in a mark in the upper left part of the stats, and its attribute is displayed by color. During target selection, good affinity is shown with a red target ring and bad affinity with a blue target ring. Consider affinities when choosing who to attack

There are four types: Virus, Vaccine, Data and Free.

Attacks from a type with good affinity inflict double damage, while attacks from a type with bad affinity only inflict half damage.

Virus > Data > Vaccine > Virus

Free has no relation

The different types of Digimon in 'Digimon: Cyber Sleuth'
The different types of Digimon in 'Digimon: Cyber Sleuth' Bandai Namco

Attacks with good attributes inflict 1.5x normal damage. Attacks using Skill reflect the attribute of said Skill.

Fire > Plant > Water > Fire

Electric > Wind > Earth > Electric

Light <> Dark

Neutral has no relation

The elements in 'Digimon: Cyber Sleuth'
The elements in 'Digimon: Cyber Sleuth' Bandai Namco

ABNORMAL STATUSES

In battle, certain Digimon Skills may inflict Abnormal statuses or Stat Changes to other Digimon.

Abnormal Statuses have unique effects such as draining HP every turn or altering stats. These are undone at the end of battle. Here’s a list of the abnormal statuses in Hacker’s Memory.

Confused: Cannot be controlled, attacks enemies and allies at random

Paralyzed: Cannot move for a set period of time

Sleep: Cannot move

Stun: Reduces Speed and puts the Digimon lower in the Timeline action order

Poisoned: Loses HP at the end of each action, amount lost increases over time

Dot: Changes into sprite, becomes unable to use Skills

Bug: Reverse Type affinity

The different status anomalies in 'Digimon: Cyber Sleuth'
The different status anomalies in 'Digimon: Cyber Sleuth' Bandai Namco

Stat changes continue for five turns after activation. Activating the same stat change during this period will reset the turn count to five turns and stack the effect. Here are the various stats that can be increased or decreased in battle.

Stat Ups: attack, defense , intelligence, speed, accuracy, evasiveness, critical hit

Stat Downs: Attack, defense, intelligence and speed

CROSS COMBOS AND CAM

A cross combo can occur when two or more allies are line up on the timeline. Cross combos power-up attacks and skill effects with the help of allied Digimon

There are four types of Cross Combos that can be performed in battle.

Chain Attack: Increases number of hits when attacking

Damage UP: Increases damage of attack skill

Heal UP: Increases amount recovered using a recovery skill

Skill Up: Increases the amount of change for a stat-changing move

The four Cross Combos in 'Digimon: Cyber Sleuth'
The four Cross Combos in 'Digimon: Cyber Sleuth' Bandai Namco

The occurrence rates of Cross Combos are displayed on the timeline. The bigger the gauge number, the higher the rate. The gauge fills as you attack, and Digimon with higher camaraderie will have a higher occurrence rate. To build camaraderie between Digimon, you simply have to have them battle together.

SKILLS

Outside of the regular attacks, Digimon can perform Skills in battle. There are three types of Skills that Digimon can use. The first is Special Skills, which are Skills that a Digimon knows from the start.

Inherited Skills are gained after digivoling or de-digivoling. Previously known Skills can be re-learned by leveling up. You can set up to six special move or inherited skills. A Digimon can learn up to 20 different skills. Once the number of skills exceeds 20, excess skills must be deleted.

Support Skills are possessed by a Digimon and only activates if a Digimon is in battle and it always affect all battle participants. A support skill becomes ineffective if they can no longer fight.

For example, a support skill raises attack by 15 percent, overall attack will increase by 45 percent if there are three of this type of Digimon

Are you enjoying Hacker's Memory ? Did we miss anything? Let us know in the comments section below.

REVIEW SUMMARY
Digimon Story Cyber Sleuth: Hacker's Memory
8.0
More Of The Same But That Aint Bad
if you loved the first Cyber Sleuth then you’ll really enjoy Hacker’s Memory. The story is simple and gives a new perspective to this world, but if you didn’t play the first title you may be lost when a particular character shows up.
  • Simple Battling
  • Over 300 Digimon
  • Enjoyable story
  • Similar story to first game
  • Too grindy
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