The first major patch for Tom Clancy’s The Division won’t be available until next week, when the game’s first incursion goes live, but Ubisoft and Massive have decided to unveil the many new features and bug fixes coming to The Division in Patch 1.1.
Obviously, the biggest change in next week’s update will be the introduction of Falcon Lost, the first incursion to be released in the weeks since The Division hit store shelves. If you’ve been living under a rock, Falcon Lost will be the game’s equivalent of a raid; however, instead of being tuned for a larger player group than normal, Ubisoft says the first incursion has been designed specifically for four-person teams with top-tier equipment. There’s no gear score requirement; however, the lack of checkpoints inside Falcon Lost means players without the proper equipment will have a much harder time making it through the incursion.
New gear sets are also being introduced this month. Massive says the first wave of gear sets will be offered as rewards for “completing the most challenging activities in Manhattan.” This month, the studio is introducing four new gear sets: Path of the Nomad, Sentry’s Call, Striker’s Battlegear and Tactician’s Authority. The Division Patch 1.1 will also introduce item trading, giving players an opportunity to swap loot recovered during a mission and/or while farming. It’s an oft-requested feature, but one that comes with a caveat. Massive says players will only be able to trade items for the first two hours after they drop, and gear can only be traded to current group members who were also present when the loot was recovered.
Here are the gameplay-related changes featured in The Division Patch 1.1:
NEW FEATURES
Falcon Lost
Falcon Lost is a new incursion available in the Stuyvesant area
You must be level 30 and have completed the mission "General Assembly" to access this mission
The encounter is balanced for 4 players with high level gearGear Sets
Gear set equipment can be found by completing the most challenging activities in Manhattan
Collecting and wearing gear sets grant powerful stat bonuses and talents
Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
- “Tactician's Authority” – enhances electronics and support capabilities
- “Striker's Battlegear” – provide bonuses for assault capabilities
- “Sentry's Call” – enhances marksman capabilities
- “Path of the Nomad” – provides bonuses for lone wanderers
Trading
Items dropped by enemies can be shared with other players
Trade items by dropping them as loot from your inventory, so players in your group can pick them up
You can only share items for during the first 2 hours after you have acquired them
Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped
Assignments
Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
Assignments come in different categories:
- Combat
- Dark Zone
- Crafting
Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete
Dark Zone Supply Drops
Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
Supply drops will occur multiple times over the course the day
The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance
Gear Score
Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the itemThe overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
Other agents’ Gear Scores are displayed next to their health bars
Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges
Group Spectator Camera
The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
Players can use RB/LB, R1/L1 or Q/E keys to switch between group members
New High-End Named Weapons
Added new High-End named weapons:
- Warlord: Assault Rifle
- Valkyria: Submachine gun
- (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2
GAME CHANGES
GameplayTurret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
- Level 30: 1-3 Phoenix Credits
- Level 31: 2-4 Phoenix Credits
- Level 32: 3-5 Phoenix Credits
Dark Zone
The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
- Superior (Purple) items: Rank 15 instead of 30
- High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
- High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
Added a new Dark Zone bracket for characters with Gear Score 160+
Crafting
Increased costs for converting crafting materials and crafting High-End items:
- 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
- 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
- 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
- Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
- Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
Added new level 31 and 32 High-End items Blueprints to Vendors
Removed Division Tech requirements from some level 31 High-End Blueprints
User Interface
Added gamepad deadzone calibration in settings menu (all platforms)
Anyone interested in seeing the complete list of bugs addressed in the next big Division update can find the entire list over on the game’s official website.
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