'The Division' Update 1.1 Patch Notes Reveal New Features, Game Tweaks And Bug Fixes

The first big patch for Tom Clancy's The Division is just one week away. Find out what's changing in the game's first update and check out the changelog for The Division Patch 1.1.
The first big patch for Tom Clancy's The Division is just one week away. Find out what's changing in the game's first update and check out the changelog for The Division Patch 1.1. Photo: Ubisoft

The first major patch for Tom Clancy’s The Division won’t be available until next week, when the game’s first incursion goes live, but Ubisoft and Massive have decided to unveil the many new features and bug fixes coming to The Division in Patch 1.1.

Obviously, the biggest change in next week’s update will be the introduction of Falcon Lost, the first incursion to be released in the weeks since The Division hit store shelves. If you’ve been living under a rock, Falcon Lost will be the game’s equivalent of a raid; however, instead of being tuned for a larger player group than normal, Ubisoft says the first incursion has been designed specifically for four-person teams with top-tier equipment. There’s no gear score requirement; however, the lack of checkpoints inside Falcon Lost means players without the proper equipment will have a much harder time making it through the incursion.

New gear sets are also being introduced this month. Massive says the first wave of gear sets will be offered as rewards for “completing the most challenging activities in Manhattan.” This month, the studio is introducing four new gear sets: Path of the Nomad, Sentry’s Call, Striker’s Battlegear and Tactician’s Authority. The Division Patch 1.1 will also introduce item trading, giving players an opportunity to swap loot recovered during a mission and/or while farming. It’s an oft-requested feature, but one that comes with a caveat. Massive says players will only be able to trade items for the first two hours after they drop, and gear can only be traded to current group members who were also present when the loot was recovered.

Here are the gameplay-related changes featured in The Division Patch 1.1:

NEW FEATURES

Falcon Lost

Falcon Lost is a new incursion available in the Stuyvesant area
You must be level 30 and have completed the mission "General Assembly" to access this mission
The encounter is balanced for 4 players with high level gear

Gear Sets

Gear set equipment can be found by completing the most challenging activities in Manhattan

Collecting and wearing gear sets grant powerful stat bonuses and talents

Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours

  • “Tactician's Authority” – enhances electronics and support capabilities
  • “Striker's Battlegear” – provide bonuses for assault capabilities
  • “Sentry's Call” – enhances marksman capabilities
  • “Path of the Nomad” – provides bonuses for lone wanderers

Trading

Items dropped by enemies can be shared with other players

Trade items by dropping them as loot from your inventory, so players in your group can pick them up

You can only share items for during the first 2 hours after you have acquired them

Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped

Assignments

Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”

Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments

Assignments come in different categories:

  • Combat
  • Dark Zone
  • Crafting

Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

Dark Zone Supply Drops

Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents

Supply drops will occur multiple times over the course the day

The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction

These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance

Gear Score

Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item

The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent

Other agents’ Gear Scores are displayed next to their health bars

Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges

Group Spectator Camera

The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down

Players can use RB/LB, R1/L1 or Q/E keys to switch between group members

New High-End Named Weapons

Added new High-End named weapons:

  • Warlord: Assault Rifle
  • Valkyria: Submachine gun
  • (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2

GAME CHANGES
Gameplay

Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily

Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits

Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:

  • Level 30: 1-3 Phoenix Credits
  • Level 31: 2-4 Phoenix Credits
  • Level 32: 3-5 Phoenix Credits

Dark Zone

The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits

Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:

  1. Superior (Purple) items: Rank 15 instead of 30
  2. High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
  3. High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50

Added a new Dark Zone bracket for characters with Gear Score 160+

Crafting

Increased costs for converting crafting materials and crafting High-End items:

  • 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
  • 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
  • 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item

Changed deconstruction yield of Standard (Green) and High-End (Gold) items:

  • Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
  • Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2

Added new level 31 and 32 High-End items Blueprints to Vendors

Removed Division Tech requirements from some level 31 High-End Blueprints

User Interface

Added gamepad deadzone calibration in settings menu (all platforms)

Anyone interested in seeing the complete list of bugs addressed in the next big Division update can find the entire list over on the game’s official website.

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Be sure to check back with iDigitalTimes.com and follow Scott on Twitter for more Tom Clancy’s The Division news throughout 2016 and for as long as Massive continues to support The Division in the months following launch.

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