The previously announced next-gen upgrade for DOOM Eternal is finally here, along with some highly demanded features. You can now play Eternal at 120 FPS on new consoles, even the weaker, Xbox Series S. The Ray Tracing support that was announced even before the game’s release has arrived as well. PlayStation 5 players can now enjoy Dual Sense adaptive triggers with DOOM Eternal.
There are three modes available for Xbox Series X and PlayStation 5. The Graphics Mode allows Eternal to run at 120 FPS, the Ray Tracing Graphics Mode that runs the game at 60 FPS with ray tracing enabled, and the Balanced Graphics Mode for 4K 60 FPS but without ray tracing. Keep in mind that all the resolutions mentioned below use the dynamic resolution scaling method. Xbox Series S, however, doesn’t support ray-tracing mode due to limited hardware power.
The ray tracing feature has also been made available on PC. Yet it does require some serious horsepower. You can check out our previous article to know about the PC ray tracing system requirements.
The next-gen upgrade offers several more features like HDR, VRR, VRS, and cross-gen support. You can read about them in great detail below:
- Ray Tracing Graphics Mode running at 1800p/60 FPS
- 120 FPS Graphics Mode running at 1800p
- Balanced Graphics Mode running at 4K/60 FPS
- HDR 10 in any Graphics Mode
- Ultra-Quality Style Graphics Settings
- Cross-Gen BATTLEMODE support with Xbox One
- Variable Refresh Rate
- Variable Rate Shading
- 120 FPS Graphics Mode running at 1080p
- Balanced Graphics Mode running at 1440p/60 FPS
- HDR 10 in any Graphics Mode
- Cross-Gen BATTLEMODE support with Xbox One
- Variable Refresh Rate
- Variable Rate Shading
- Ray Tracing Graphics Mode running at 1800p/60 FPS
- 120 FPS Graphics Mode running at 1584p
- Balanced Graphics Mode running at 4K/60 FPS
- HDR 10 in any Graphics Mode
- Ultra-Quality Style Graphics Settings
- Cross-Gen BATTLEMODE support with PlayStation 4
- DualSense adaptive trigger support added for a new dimension to the Slayer's iconic arsenal
- Enabling/disabling the adaptive triggers
- Enabling/disabling the adaptive trigger resistance
- Tuning with a slider the intensity of the adaptive trigger vibrations
- While charging the Ballista's Destroyer Blade mod, the charge meter ticks can be felt as vibrations in the trigger
- Firing the Combat Shotgun's Full Auto mod triggers will kick back with each shot
- Activating the Chaingun's Energy Shield mod makes the trigger harder to pull
- Enabling/disabling controller audio
- Master volume for all controller speaker sound
- Volume sliders for individual controller sound components: HUD Alerts, Weapon Feedback, and Voiceover
- HUD Alerts include sounds like Blood Punch ready, Frag Grenade/Ice Bomb ready, low ammo, etc.
- Weapon Feedback includes sounds like Sticky Bomb recharge, Precision Bolt reloaded, Heat Blast charge ready, etc.
- Voiceover includes any sounds where characters are speaking to the Slayer through comms, such as Samuel, VEGA, and the Intern
So what do you think? Are you interested in the next-gen upgrade? Or do you play DOOM Eternal on PC? Let us know your thoughts in the comments section below.