First Class Trouble is heading to a new platform with its upcoming release on PlayStation 4 and PlayStation 5. While no actual date was revealed, there’s another important thing happening when that day arrives. It also marks the day of the game leaving Steam Early Access.
The best way to describe First Class Trouble is that it’s a social deduction party game. This game has players go aboard a luxury cruiser. But it’s not just a typical liner since this one is a space cruiser. Four of the players take on the role of Residents, working together to bring down a rogue AI. The other two players are the Personoids. They do whatever is needed to stop the Residents.
If that sounds familiar, it’s because that’s the same gameplay as Among Us. In fact, some say this a classier version of Among Us.
Enjoy Next-Gen Features
Once the game leaves Steam Early Access and launches on PlayStation, it will offer support between the two platforms. It goes without saying that the game will optimally use technical capabilities of PS5, like 3D sound and ray-traced graphical output.
Meanwhile, the controller’s haptic feedback allows PS5 players to feel and experience everything in the palm of their hands. For example, when the player squeezes the trigger to spray a fire extinguisher, the controller not only rumbles but even releases an audio that corresponds to the action.
New Updates
The version for the PlayStation will include all updates released for the PC version upon launch. That means the Botanical Garden and Personoid Quarters updates along with the cosmetic DLC are coming on PS consoles.
In a statement, Versus Evil General Manager Steve Escalante shared that they are excited for the game to be available on PlayStation. He added that this is yet another game where players get to roleplay and create their very own experiences.
Unique Gameplay Feature
While First Class Trouble is not the first in the genre, it does offer a unique feature. It has what’s known as proximity-based voice chat to elevate the game’s social dynamics especially on actual conversations. For example, players won’t be able to hear a cry for help from a victim if they’re too far away. That also means friends have to step away from the main group to talk about their plans and not be overheard.
So what do you think? Have you tried the game yet?