Tom Clancy’s Ghost Recon Breakpoint has officially released Title Update 1.1.0, which offers improvements along with fixes to significant issues. One change that arrived with the patch is the improvement made to night vision. This update also made improvements to AI behavior.
For the AI behavior, the update fixed the issue where enemies investigating go to cover mid-detection. In addition, when enough NPCs die at a single spot, they're going to stop rushing the player and instead get into cover more often than before. Finally, the Vanish rules have been modified so that the NPCs now stay in a fight if they are close enough to the player. Additionally, when deactivating generators, nearby NPCs no longer enter into a worried state but instead now have a suspicious state. The same is true for vehicle noises. The latter in particular lowers the number of NPCs that investigate these events.
For Project Titan, improvements include:
- Fixed several issues that caused some bosses to stop moving in some cases.
- LMGs with 150 ammo capacity have been nerfed by -17%.
- These include
- Stoner
- MK.48
- 6P41
- This is only for raid boss fights and not for the rest of the game.
- These include
- LMGs with 100 ammo capacity have been nerfed by -7%.
- This is only for raid boss fights and not for the rest of the game.
- Nerfed by 5% each are the HP of:
- Baal
- Skell Quantum Computer
- Cerberus
Other changes include:
- Gameplay
- Fixed an issue that led players to respawn under the map if they lost connectivity during the opening screen and went back to character creation.
- Fixed an issue where players got stuck when pressing both LT + LB/L1 + L2 while prone if they had the rocket launcher equipped.
- Sharpshooter exploit with DMR rifles addressed in all modes (PvP, Raid, PvE).
- Fixed an issue that sometimes respawned players with minor injuries after a KIA.
- Fixed an issue that prevented players from seeing any visual feedback when their character fell and received damages.
- Fixed an issue that caused some chests in the South Cape station to reset too fast.
- Fixed an issue in co-op that led to replication latency after micro inputs.
- Fixed an issue in co-op that caused the Ogres to disappear if the host went too far away from them.
- Fixed an issue in co-op that prevented players from grabbing a downed teammate in helicopters if the rotor blade was broken.
- Improved night vision.
- Fixed priorities so that the Interact button now prioritizes mission givers over vehicles.
- Mission
- Looting intel on Rosebud's body is no longer mandatory to complete the Speak No Evil mission (to match the behavior on the other Wolves bosses’ missions.
- Fixed an issue that would trigger a Mission Fail for players if the mission intel was not consulted after killing the target and leaving the mission area.
- In the Wolves bosses’ missions, intel is now looted when the player grabs their body.
- Improved spawning location in some missions when using Return to last checkpoint option.
You can view the full list of changes with Update 1.1.0 here.