Horizon Forbidden West post-launch support continues. Developer Guerrilla Games released another major patch that improves the game. Patch 1.10 and 1.11 have been combined and released together. They bring QoL changes, improve underwater visuals, and fix several bugs related to quest progression and animation.
Thanks to the patch, you can now toggle the loot bottom instead of holding it. You will have to turn it on via the Settings menu. Players will also be able to hide Action prompts and quest markers via the custom HUD settings. This change should be good for players who want more immersion.
We have mentioned the highlights of the patch below.
- Fixed an issue in Side Quest “Boom Or Bust” where overriding any of the machines during the “Kill the Machines” objective would not progress the quest.
- Fixed an issue in Rebel Camp First Forge where the player can miss obtaining the Sun Scourge bow by reloading a save after looting Asera.
- Tweaked drop rates for the Snapmaw’s “Dispersal Tanks” loot.
- Disciplined a Tideripper caught showing off by slip and sliding across their designated habitat.
- Fixed an issue with the Widemaw where its throat keeps spinning after it has been killed.
- Rebalanced the unintentional change on Legendary weapons.
- Fixed an issue with the Shredder Satchel where the Workbench menu states that the maximum number of Advanced Shredders is increased to 12, but the actual maximum number in-game was 11.
- Action prompts and quest markers can now be hidden in the custom HUD settings.
- Improved visibility in the underwater section of the Relic Ruins: Isle of Spires.
- Changed the sort order on some vegetation assets to improve rendering time.
- Made adjustments to the dynamic resolution system to scale better.
- Multiple streaming fixes in-game and in cinematics.
- Added subtitles for the lyrics of the title song, “In The Flood”. Time for a karaoke session!
- Added a “Toggle” option in the Settings menu for loot actions.
- Fixed a default control conflict between Mount Light Attack and Select/Deselect Track while in Focus mode.
- Fixed an issue where Aloy could become locked in animation if a Valor Surge was activated while using a zipline.
- Multiple fixes to Aloy’s animations.
- Multiple fixes and improvements to body and facial animations in cinematics.
- Multiple fixes and improvements to NPC animations and to NPC props in settlements.
You can read the complete patch notes along with a list of known issues via the official Reddit post.