Horizon Forbidden West gets another patch that fixes numerous lingering issues. Patch 1.08 went live today and it brought a plethora of bug fixes along with several other changes. The performance of the game has improved as well. Shadows and clouds now look a little better and NPC animations in settlements are much improved. Below are the highlights of the latest patch.
Main Quests
- Fixed an issue in the main quest To The Brink where using Silent Strike on a quest-specific Bristleback would teleport the player to Chainscrape.
- Fixed an issue in the main quest The Dying Lands where Varl and Zo would sometimes idle outside of Plainsong and block progression.
- Fixed an issue in the main quest The Dying Lands where Aloy’s companions would not lead the way after restarting from a specific save.
- Fixed an issue in the main quest The Broken Sky where reloading a certain save could sometimes disable fast travel unintentionally.
Side Quests
- Fixed an issue in the side quest The Bristlebacks where Ulvund didn’t get the memo and stuck around in Chainscrape after the quest was completed.
- Fixed an issue in the side quest What Was Lost where Kotallo would sometimes become unresponsive when reloading from a specific save.
- Fixed an issue in the side quest Blood For Blood where Kavvoh and Arokkeh could not be interacted with in specific circumstances, blocking progression.
World Activities
- Fixed an issue in Gauntlet Run, where passing the finish line in last place would result in a win in specific circumstances.
- Fixed several issues with specific Firegleam and Metal Flower icons not being displayed on the map.
- Fixed an issue where fast travel would be disabled in specific circumstances when loading a save made while playing Machine Strike.
UI/UX
- Fixed an issue where the Machine Strike UI would briefly flicker at the end of a game.
Graphics
- Fixed an issue where Aloy wouldn’t appear wet anymore after being in the water.
- Multiple graphics fixes and improvements in cinematics.
- Multiple visual improvements in shadows and clouds.
Performance and Stability
- Multiple crash fixes.
- Removed multiple unintentional loading screens and black screens.
- Fixed multiple instances of streaming and visual popping.
Others
- Made several improvements to the NPCs’ movement and animations in settlements.
- Made it easier to tag individual components when using motion aiming and scanning machines.
- Several balancing changes to weapons and enemies.
- Fixed several instances where Aloy could get stuck in geometry.
You can read the complete patch notes along with the list of known issues on Reddit.
So what do you think? Are you interested in any of these changes? Have you been playing Horizon Forbidden West recently? Let us know your thoughts in the comments section below.