League of Legends Update 10.6 is now live. The latest update finally adds the rework of Wukong. Multiple other operators have been tweaked for balancing reasons as well. The patch changes how queuing works and some minor bugs have also been fixed.
Anivia's Glacial Storm ability has been buffed, and now her Iced duration will last three seconds instead of two seconds. Kayn's orb gain speed has also been increased by 15 percent, but this buff will only happen after 10-13 minutes have passed. Veigar's attack damage and armor have been buffed a little. Shen's Twilight Assault Maximum monster damage is also increased to 120/140/160/180/200. Finally, Zyra’s plants will now do 150 percent damage to monster enemies.
You can read all buffs and nerfs below, or check out the full patch notes on the official site.
League of Legends 10.6 Patch Notes
Champions
Anivia
R — Glacial Storm
- Iced Duration: 2 seconds ⇒ 3 seconds (now the same as Q - Flash Frost's Iced duration)
Aphelios
Severum, the Scythe Pistol
- Innate — Resurgent Heal: 8-25% (levels 1-18) of damage dealt ⇒ 3-20% (levels 1-18) of damage dealt
Infernum, the Flamethrower
- Innate — Incendiary AoE damage to minions: 45% (level 9) of the AoE damage ⇒ 30% (level 9) of the AoE damage
Crescendum, the Chakram
- Chakram basic attack empowered damage: 30-173% total attack damage ⇒ 24-164% total attack damage
Darius
W — Crippling Strike
- Bonus physical damage: 50/55/60/65/70% total attack damage ⇒ 40/45/50/55/60% total attack damage
- Cost: 30 mana ⇒ 40 mana
E — Apprehend
- Cost: 45 mana ⇒ 70/60/50/40/30 mana
Draven
W — Blood Rush
- Decaying movement speed: 40/45/50/55/60% ⇒ 50/55/60/65/70%
Magic Resist Growth: 1.25 ⇒ 0.75
E — Judgment
- Critical strike ratio: 50% ⇒ 33%
Hecarim
R — Onslaught of Shadows
- Fear duration: 0.75-1.5 (based on distance traveled) seconds ⇒ 0.75-2 (based on distance traveled) seconds
Kayn
Passive — The Darkin Scythe
- Orb gain speed: At 10-13 minutes into the game, Kayn will increase his orb gain speed by 15%, rising throughout the duration.
Kindred
Attack damage growth: 2.26 ⇒ 2.5
Mana regen: 6.972 ⇒ 7
W — Wolf’ s Frenzy
- Health restore: 32-100 (levels 1-18) based on her missing health ⇒ 49-100 (levels 1-18) based on her missing health
R — Lamb’ s Respite
- Heal: 200/250/300 ⇒ 250/325/400
Morgana
Movement speed: 330 ⇒ 335
E — Black Shield
- Shield: 60/120/180/240/300 ⇒ 80/135/190/245/300
Ryze
Mana regen growth: 0.8 ⇒ 1
W — Rune Prison
- Damage: 80/100/120/140/160 ⇒ 80/110/140/170/200
Passive — Absolution
- Attack damage per soul: 1 ⇒ 0.75
- Innate — Weakened soul cooldown: 4 seconds ⇒ 6/5/4 (levels 1/6/11) seconds
Shaco
R — Hallucinate
- Clone basic attack damage: 75% total attack damage ⇒ 60% total attack damage
Soraka
Q — Starcall
- Total rejuvenation heal: 40/50/60/70/80 (+0.3 ability power) ⇒ 50/60/70/80/90 (+0.3 ability power)
- Movement speed bonus: 10-20% ⇒ 15-25%
Twisted Fate
W — Pick a Card
- Blue card AP ratio: 0.5 ability power ⇒ 0.9 ability power
- Red card AP ratio: 0.5 ability power ⇒ 0.6 ability power
Urgot
Q — Corrosive Charge
- Slow duration: 1 seconds ⇒ 1.25 seconds
E — Disdain
- Stun duration: 0.75 seconds ⇒ 1 second
Veigar
Attack damage: 50.71 ⇒ 52
Attack damage growth: 2.625 ⇒ 2.7
Armor: 22.55 ⇒ 23
Q — Baleful Strike
- Base damage: 70/110/150/190/230 ⇒ 80/120/160/200/240
Wukong
Magic Resist: 32.1 ⇒ 28
Health: 577.8 ⇒ 540
Mana: 265 ⇒ 300
Mana growth: 38 ⇒ 45
Passive — Stone Skin
- Armor: 4/6/8 (levels 1/7/13) per nearby champion ⇒ 5-11 (level 1-18) per nearby champion
- [Removed] Magic resist: Wukong no longer gains 4/6/8 (levels 1/7/13) bonus magic resist per nearby champion
- [New] Health regen: Now grants 0.5% maximum health regen per 5 seconds
- [New] Man in the Mirror: Bonuses are increased by 62.5% for 5 seconds every time Wukong or his decoy hit an enemy champion or monster (stacking up to 8 times for a total bonus of 500%)
Q — Crushing Blow
- Bonus basic attack damage: 10/40/70/100/130 (+0/0.1/0.2/0.3/0.4 total attack damage) ⇒ 30/55/80/105/130 (+0.5 bonus attack damage)
- Bonus range: 125 ⇒ 75/100/125/150/175
- [New] Hit fast: Cast time now scales with Wukong's attack speed
- QOL: Added a timer to the ability icon to show how much time is left to use the empowered attack
- [New] Decoy CDR: Whenever Wukong or his decoy deal damage with basic attacks or abilities, Q - Crushing Blow's cooldown is reduced by 0.5 seconds
- Cooldown: 9/8/7/6/5 seconds ⇒ 9/8.5/8/7.5/7 seconds
W — Warrior Trickster
- [New] Kind of Pure of Heart: Added a 300 range dash that can’t go over walls
- Stealth duration: 1.5 seconds ⇒ 1 second
- [Removed] Poof!: Wukong's decoy no longer deals AoE magic damage before disappearing
- Cooldown: 18/16/14/12/10 seconds ⇒ 20/19/18/17/16 seconds
- Cost: 50/55/60/65/70 mana ⇒ 60 mana
- [New] Decoy damage reduction: Wukong's decoy now mimics his attacks and ultimate, but deals 50/55/60/65/70% damage
- [New] Decoy basic attacks: The decoy will attempt to attack enemies Wukong has recently attacked
- [New] Decoy Q — Crushing Blow: The decoy's next attack is empowered
- [New] Decoy E — Nimbus Strike: The decoy gains bonus attack speed
- [New] Decoy R — Cyclone: The decoy will start spinning and knock-up enemies that haven't been knocked-up already from the initial ultimate cast
E — Nimbus Strike
- Damage: 65/100/135/170/205 (+0.8 bonus attack damage) physical ⇒ 80/120/160/200/240 (+0.8 ability power) magic
- Bonus attack speed: 30/35/40/45/50% ⇒ 40/45/50/55/60%
- Attack speed duration: 4 seconds ⇒ 5 seconds
- Cooldown: 8 seconds ⇒ 10/9.5/9/8.5/8 seconds
- Cost: 45/50/55/60/65 mana ⇒ 30/35/40/45/50 mana
- Distance to target post-dash: 0 ⇒ 75
R — Cyclone
- [New] Make it double: Wukong can now cast his ultimate a second time within 8 seconds. The second cast can knock-up enemies a second time.
- Knock-up duration: 1 seconds ⇒ 0.75 seconds
- Spin duration: 4 seconds ⇒ 2 seconds
- Damage per second: 20-200 (+1.1 total attack damage) ⇒ 4-8% maximum health (+1.1 total attack damage)
- Spinning movement speed: 5-40% (based on spin duration) ⇒ 20%Spin cancellation: After 1 second ⇒ After 0.5 seconds
- Damage tick rate: 0.5 seconds ⇒ 0.25 seconds (each tick of damage now applies Conqueror)
- Distance to target while spinning: 175 ⇒ 50 (this will make Wukong get closer to his target)
- [New] Doesn’t move her body like A: Wukong can now cast other abilities to cancel his ultimate, stopping its spin
- Keep on spinning: Wukong's bonus attack speed duration from E — Nimbus Strike is refreshed while spinning
- QOL: Added a timer to the ability icon to show how much spin time is left and how much time he has left to recast the ability before it goes on cooldown
Xerath
W — Eye of Destruction
- Center damage amp: 50% increase ⇒ 66.7% increase
R — Rite of the Arcane
- Damage per shot: 200/240/280 (+0.43 ability power) ⇒ 200/250/300 (+0.45 ability power)
Jungle Champions
Continuing with a third round of changes to diversify and widen the jungle champion pool. You'll notice that Morgana is getting a specific change to have her be viable in the jungle along buffs to her main roles. We're monitoring the effect of these changes to assure that they're not overwhelmingly affecting anything at the higher rungs of the skill ladder while also confirming that they are in fact fostering more diverse picks.
Brand
- Passive — Blaze monster damage: Ablaze now deals 120% damage to monsters
Morgana
- W — Tormented Shadow monster damage: Now does 150% damage to monsters
Shen
- Q — Twilight Assault Maximum monster damage: 75/100/125/150/175 ⇒ 120/140/160/180/200
Teemo
- Q — Blinding Dart blind duration: Now lasts 100% longer vs. monsters
- E — Toxic Shot poison damage: Now does 150% damage to monsters
Yorick
- Passive — Sheppard of Souls final service: Yorick now raises graves on large monster deaths and Mist Walkers take 50% reduced damage from monsters
Zyra
- Plants damage to monsters: Zyra's plants now deal 150% damage to monsters