Development of Minecraft Update 1.10 -- not to be confused with Minecraft Update 1.1 -- appears to be well underway at Mojang, based on the appearance of two new Minecraft snapshots in recent weeks, but the number of new features currently being introduced to the sandbox game remains relatively small at this time.
Last week, Mojang surprised fans with the first of what will likely be dozens of new Minecraft snapshots on the road to Minecraft Update 1.10. It was the first new snapshot to emerge since Minecraft Update 1.9 went live back in February and the experimental patch arrived much earlier than many Minecraft fans ever expected. Previously, we’ve seen Mojang wait up to six months after the release of a Minecraft update before beginning to release snapshots for the next patch. This time, we only had to wait about half that long.
So what’s changing in Minecraft snapshot 16w21a?
Sadly, there aren’t nearly as many new additions to the game as we saw last week, when polar bears were added to Minecraft’s growing list of creatures. This week’s snapshot focuses primarily on bug fixes, many related to the new features introduced last week, addressing everything from a bug that left fishing rods unable to pull items to an error that only presents when the Minecraft client attempts to import numeric IDs for cooked fish.
Here’s the complete changelog, via Jens Bergensten:
FallFlying tag to allow entities to use elytra while falling, resets on ground - via
Structure blocks now allow loaded structures to be corrupted randomly - via
When loading, integrity (float from 0 to 1) and seed can be provided
Fixed some bugs
Fixed the random destination routine having a small statistical tendency to move more north west
Fixed minecarts not picking up entities
Fixed the XPOrb texture turning gray right before reaching player
Fixed wolf tail height not being based on ratio of Health to maxHealth
Fixed being unable to activate end portals with non-air blocks in the middle
Fixed an adult Horse/Donkey pathfinding issue: 1 block elevations treated as 'non-traversable' terrain in certain configurations
Fixed the /execute detect command causing entities within a chunk to be scoreboard reset
Fixed signs, banners, skulls and chests flashing when item spawners are nearby
Fixed being unable to shift+click shields from the inventory to the shield slot
Fixed cooked fish with numeric IDs not imported properly
Fixed fishing rods being unable to pull items
Fixed structure blocks not saving properly
Fixed the fallingdust particle not working
Fixed polar bears getting stuck in standing position
Fixed a small rendering issue on block bounding boxes and the F3 crosshair
Fixed savanna village blacksmith buildings burning themselves down
Fixed polar bears getting stuck in blocks when trying to chase the player
Fixed structure blocks melting snow and ice
Fixed surface-level mineshafts generating outside the Mesa and its Variants
Fixed mobs not avoiding magma blocks
Fixed untamed wolves disappearing
Fixed the insertion tag (for tellraw) not working on servers
Fixed being unable to teleport from any vehicle
Fixed Ender Crystal beams going the other way
Fixed the elytra not working after relog
Fixed skeletons, witches, blazes, guardians and snowmen being unable to shoot while in boats
Fixed a crash
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