No Man’s Sky has been updated on the PC experimental branch, and it suggests we might see at least one more small round of fixes for Atlas Rises on PS4. Here are the latest patch notes courtesy of the game’s Steam development page.
Control scheme tweaks
- Added the option to switch between the new Tethered control scheme and the previous Locked control scheme
- Fixed a bug that caused the Tethered control scheme to be less responsive than expected for some players
- Restored previous keybindings for ship movement and landing, however players can still bind Turn Left and Turn Right to the keyboard in the settings menu
- Added inverted mouse movement for the new Tethered control scheme
Other fixes
In addition to the above control tweaks, we've also fixed the following:
- Fixed an issue that could cause excess items to disappear when transferring items from large to small inventory slots (for example, from Freighter to Exosuit)
- Fixed an issue that affected Freighter prices, all Freighters will now be appropriately priced
- Updated conflict icons in the galactic map to represent difficulty level
- Fixed hazard fullscreen effects
- Fixed control issues which occur if you enter a portal with the quick menu open
- Added Carite Sheets to list of known products in Creative Mode
The changes here obviously aren't super significant unless you are a fan of the tethered control scheme on PC, but it’s still nice to see Hello Games commitment to making No Man’s Sky and its Atlas Rises expansion the best it can possibly be. Given that this changelog isn’t too extensive compared to previous patches, we’d also expect a finished version to go live very soon. That Freighter pricing bug in particular is a pretty popular issue that diehard players are still occasionally running into.
No Man’s Sky was last updated at the beginning of September with a sizeable round of fixes for its Atlas Rises update that released in August. With community faith restored and most serious kinks ironed out, the list of known problems continues to shrink.
With less and less on the table for Hello Games to resolve, we assume the development team will soon begin thinking about how to expand its infinite universe even further. Certain Atlas Rises features, like multiplayer encounters, remain very unfinished. With that in mind, we expect another big DLC drop will improve it. That being said, it could be a few months before that happens.
No Man’s Sky is available now on PS4 and PC. We’ll keep you updated when these fixes officially go live beyond the experimental branch.
Are you glad to see Hello Games is still polishing No Man’s Sky? What would you like to see in the next big update? Tell us in the comments section!
- A massive universe to explore
- Cool alien races
- A brilliant showcase of procedural technology
- Not much to do beyond resource collection
- Alien interactions are fairly meaningless
- Not as unique as originally advertised.