Nvidia has rolled out an optional hotfix driver update that addresses several issues, including the texture corruption bug in Death Stranding. The issue was persistent among users who played the game on a GeForce GTX 16 series or GeForce RTX 20 series graphics card.
The hotfix adds upon the latest 451.67 driver update, which was released a few weeks ago. The driver brought Game Ready optimizations for Death Stranding, F1 2020, and Horizon: Zero Dawn.
The next Nvidia driver update will include all bug fixes addressed by the new 451.85 hotfix. However, it isn't clear when the next driver update will roll out. So, if you're currently playing Death Stranding and dealing with texture corruption, it is advisable to install this hotfix.
The hotfix addresses these specific bugs:
- [Shadow of the Tomb Raider][DirectX 12]: The game may crash when launched with hardware-accelerated GPU scheduling enabled.
- [Death Stranding]: Texture corruption may be observed during gameplay on GeForce GTX 16/RTX 20 series GPUs
- Nvidia Control Panel does not display the native resolution of some HDTVs with invalid timings
- Some games may exhibit random freezes that lasts for a few seconds during gameplay.
- Some displays may show a green tint when Windows Night Light is enabled
- [Forza Motorsport 7]: Game starts to stutter after racing a few laps
- [G-Sync Compatible] Adds support for the Samsung 27-inch Odyssey G7 gaming monitor
Concerning Shadow of the Tomb Raider, Windows 10 introduced a new feature called hardware-accelerated GPU scheduling with the May 2020 update. The feature allows passing the memory management control to GPU from CPU, which is said to improve performance. However, it has also been discovered that it can also cause some issues.
The new 451.85 hotfix will not show up in GeForce Experience, so you'll have to download and install it manually from the official Nvidia website.