Overwatch 2 beta is currently going on and it received a major update recently. The update added new content, new features, balancing changes, and bug fixes. Here, we will cover all the balancing changes introduced by this patch.
First off, the patch slightly nerfed the Support Role Passive, where the time to activate healing is increased to 1.5 seconds. The Damage Role Passive is introduced and the movement speed passive is removed. From now on, if you swap to another damage hero, then you will retain up to 30% of the ultimate charge.
You can read the rest of the changes below:
- Armor reduced from 350 to 300
- Health increased from 300 to 325
- Projector health reduced from 800 to 700
- Ultimate cost increased 10%
- Mech Armor increased from 200 to 300
- Mech Health decreased from 450 to 350
- No longer slows enemies
- Damage reduction reduced from 90% to 80%
- Damage increased from 10 to 12
- Projectile size no longer scales with distance
- Projectile initial size reduced from 0.3 to 0.1
- Critical damage bonus increased from 50% to 100%
- Damage falloff at maximum range reduced from 70% to 50%
- Maximum falloff range reduced from 15-35 meters to 15-25 meters
- 20% movement speed penalty removed
- Headshot immunity removed
- Cooldown decreased from 10 to 7 seconds
- Speed boost reduced from 65% to 40%
- Knockback increased
- Impact damage reduced from 80 to 60
- Cooldown increased from 6.5 to 8 seconds
- Max damage increased from 275 to 500
- Damage begins to ramp after the old 200 damage timing
- Cooldown reduced from 10 to 8 seconds
- Now grants 50% damage reduction for its 0.4-second duration
- Fully locks movement again
- Projectile speed increased from 10 to 15
- Projectile size increased from 0.2 to 0.25
- Reload starts 0.25 seconds sooner when out of ammo
- Now deals 30 damage and deals additional knockback on direct hits
- Maximum ammo increased from 70 to 100
- No longer generates ammo when damaging barriers
- Projectile speed increased from 25 to 50
- Max damage reduced from 120 to 90 (45 impact, 45 explosion)
- Max charge projectile size reduced from 0.5 to 0.4
- Ammo cost increased from 7 to 10
- Charge time increased from 1 to 1.2 seconds
- Build time reduced from 2 to 1 second
- Now has a maximum lifetime of 10 seconds
- Cooldown increased from 10 to 16 seconds
- Cooldown starts when Teleporter is placed
- Health reduced from 300 to 200 (50 health, 150 shields)
- Travel speed increased from 15 to 20
- Movement speed reduction on targets reduced from 20% per turret to 15% per turret
- Fire recovery reduced from 0.6 to 0.55 seconds
- Fire recovery reduced from 0.8 to 0.7 seconds
- Time to fall off target when not in line of sight reduced from 3 to 2 seconds
- No longer can be canceled using crouch for a big vertical boost
- Now automatically launches you upwards if you reach the end of Guardian Angel
- Angelic Descent will now additionally slow ascent speed if held, not just descent speed
- This means you can dampen vertical knockbacks (such as Junkrat’s Concussive Mine) but also reduce the amount of height that the GA vert boost gives you
The new patch also brought a new hero, cross-play support, new features, and changes to the Ping System. The complete patch notes are available via the official site.
So what do you think? Are you interested in any of these changes? Have you played Overwatch before? Let us know your thoughts in the comments section below.