'Overwatch' Ana Xbox One, PS4 Patch 1.05 Adds Hero And Buffs But Breaks Game [PATCH NOTES]

8.5
  • Playstation 4
  • Windows
  • Xbox One
  • Shooter
2016-05-24
Overwatch
Overwatch Photo: Blizzard

UPDATE:

According to the official Overwatch Twitter, both the Mei ice wall persistence glitch and the Ana bug should be resolved. The account is advising players still experiencing issues to restart their console.

The much-anticipated Patch 1.05 for Overwatch that adds new support hero Ana Amari to the fray along with buffs for Zenyatta and D.Va has now hit both PS4 and Xbox One. Unfortunately, players on Xbox One are reporting that users firing down the scope of her Biotic Rifle are causing the game to crash and restart. That means the new patch - and the new hero - are making Xbox One versions of Overwatch literally unplayable.

In the meantime, the Overwatch team is disabling Ana on Xbox One in an attempt to sort out the problems.

Both PS4 and Xbox One are also having problems with the persistence of Mei’s ice wall since the patch.

With the game crashing or freezing within minutes of joining games on Xbox One, players should leave Competitive Mode alone until the patch is fixed or risk losing rank due to leaving games.

Here’s a video of Ana causing the game to freeze up on Xbox One:

While you wait for Xbox One’s Ana issues to get resolved, or as you download the 2.036 GB 1.05 patch on PS4, read up on your console’s patch notes below.

Xbox One Patch 1.05 Notes

New Hero: Ana (Support)

After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

To learn more about Ana, click here.

GENERAL UPDATES

Gameplay

  • If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly

  • Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

Competitive Play

  • Competitive Play matches can now only have one of each hero per team.

    • For more info, click here .

Miscellaneous

  • Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes

  • Timing on Zenyatta's Rapid Discord achievement is more lenient

  • Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication

  • Renamed five sprays to avoid duplicate titles

HERO BALANCE UPDATES

General

  • Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

Bastion

  • Configuration: Tank

  • Ultimate cost increased by 10%

D.Va

  • Defense Matrix

  • Cooldown decreased from 10 seconds to 1 second

  • A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.

  • Defense Matrix takes 10 seconds to reach full charge from empty

  • At a full charge, Defense Matrix will last for 4 seconds

  • Defense Matrix will now remain active as long as its assigned hotkey is held

  • Defense Matrix has been reclassified as an alternate fire and is now bound to secondary fire (by default)

  • An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va

    • Self-Destruct

  • Ultimate cost decreased by 15%

  • Explosion delay reduced from 4 seconds to 3 seconds

  • Explosion no longer damages D.Va (the player who activates it)

Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Lúcio

  • Sound Barrier

  • Ultimate cost increased by 10%

McCree

  • Peacekeeper

  • Now maintains full damage at longer distances, but will deal less damage at extreme ranges

Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy

  • Caduceus Staff

  • Damage Boost

  • Effect will no longer stacks with bonus damage provided by another Mercy

    • Resurrect

  • Ultimate charge cost increased by 30%

  • Movement is no longer prevented during activation

  • Guardian Angel instantly resets upon use

Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat.

Roadhog

  • Whole Hog

  • Ultimate cost increased by 45%

Soldier: 76

  • Heavy Pulse Rifle

  • Spread recovery will begin after a short delay (rather than instantly)

    • Tactical Visor

  • Ultimate cost increased by 10%

Symmetra

  • Turret damage reduced by 30%

Torbjörn

  • Turret damage reduced by 30%

Zenyatta

  • Base shields increased by 50 (now 50 Health/150 Shield)

  • Primary fire weapon damage decreased from 45 to 40

  • Alternate fire weapon damage increased from 35 to 40

  • Orb of Discord and Orb of Harmony

  • Projectile speed has been increased from 30 to 120

    • Transcendence

  • Movement speed is now doubled upon activation

  • Healing amount increased from 200 to 300 health per second

Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.

USER INTERFACE UPDATES

Game Options

  • Gameplay

    • Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)

  • Social Features

    • Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)

BUG FIXES

General

  • The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery

  • Reduced the chance for larger projectiles (i.e. Hanzo's arrows, Zenyatta's orbs) to hit targets around corners

  • Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if the payload was nearing the final checkpoint

  • Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over

  • Fixed a bug where display settings weren’t always saved after restarting the client

  • Fixed a bug where sometimes the wrong player level would appear in the Social menu

  • Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to pick up a Health Pack

  • Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other

  • Fixed several lighting issues with the killcam

Maps

  • The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it

  • Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar

  • Added Spectator camera collision to most maps

  • Fixed an issue with collision not blocking line of sight on certain areas of Nepal

  • Fixed issues with player collision across multiple maps

  • Fixed issues with ambient lighting and shadows across multiple maps

Heroes

  • Fixed a bug that was preventing friendly hero dialogue not being audible over long distances as intended

  • Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech

  • Fixed several bugs where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game

  • Fixed a bug that caused Mercy’s Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams and/or b) was facing away from the target at the time of the switch

  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations

  • Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting

  • Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him

  • Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting

  • Fixed a bug that caused Winston’s melee attack during Primal Rage to inconsistently hit targets in range

  • Fixed a bug that sometimes caused Zarya’s alternate fire to scale incorrectly with her damage boost modifier

Competitive Play

  • Fixed a bug that sometimes caused players not to be able to rejoin games

  • Fixed a bug that caused the “Top 500” icon to incorrectly display for certain players in various places throughout the game UI

PS4 Patch 1.05 Notes

PATCH FEATURES

New Hero: Ana (Support)

After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

To learn more about Ana, click here.

GENERAL UPDATES

Gameplay

  • If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly

  • Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

Competitive Play

  • Competitive Play matches can now only have one of each hero per team.

    • For more info, click here .

Miscellaneous

  • Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes

  • Timing on Zenyatta's Rapid Discord trophy is more lenient

  • Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication

  • Renamed five sprays to avoid duplicate titles

HERO BALANCE UPDATES

General

  • Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

Bastion

  • Configuration: Tank

    • Ultimate cost increased by 10%

D.Va

  • Defense Matrix

  • Cooldown decreased from 10 seconds to 1 second

  • A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.

  • Defense Matrix takes 10 seconds to reach full charge from empty

  • At a full charge, Defense Matrix will last for 4 seconds

  • Defense Matrix will now remain active as long as its assigned hotkey is held

  • Defense Matrix has been reclassified as an alternate fire and is now bound to secondary fire (by default)

  • An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va

    • Self-Destruct

  • Ultimate cost decreased by 15%

  • Explosion delay reduced from 4 seconds to 3 seconds

  • Explosion no longer damages D.Va (the player who activates it)

Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Lúcio

  • Sound Barrier

  • Ultimate cost increased by 10%

McCree

  • Peacekeeper

    • Now maintains full damage at longer distances, but will deal less damage at extreme ranges

Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy

  • Caduceus Staff

  • Damage Boost

  • Effect will no longer stacks with bonus damage provided by another Mercy

    • Resurrect

  • Ultimate charge cost increased by 30%

  • Movement is no longer prevented during activation

  • Guardian Angel instantly resets upon use

Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat.

Roadhog

  • Whole Hog

    • Ultimate cost increased by 45%

Soldier: 76

  • Heavy Pulse Rifle

  • Spread recovery will begin after a short delay (rather than instantly)

    • Tactical Visor

  • Ultimate cost increased by 10%

Symmetra

  • Turret damage reduced by 30%

Torbjörn

  • Turret damage reduced by 30%

Zenyatta

  • Base shields increased by 50 (now 50 Health/150 Shield)

  • Primary fire weapon damage decreased from 45 to 40

  • Alternate fire weapon damage increased from 35 to 40

    • Orb of Discord and Orb of Harmony

  • Projectile speed has been increased from 30 to 120

    • Transcendence

  • Movement speed is now doubled upon activation

  • Healing amount increased from 200 to 300 health per second

Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.

USER INTERFACE UPDATES

Game Options

  • Gameplay

  • Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)

  • Social Features

    • Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)

BUG FIXES

General

  • The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery

  • Reduced the chance for larger projectiles (i.e. Hanzo's arrows, Zenyatta's orbs) to hit targets around corners

  • Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if the payload was nearing the final checkpoint

  • Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over

  • Fixed a bug where display settings weren’t always saved after restarting the client

  • Fixed a bug where sometimes the wrong player level would appear in the Social menu

  • Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to pick up a Health Pack

  • Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other

  • Fixed several lighting issues with the killcam

Maps

  • The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it

  • Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar

  • Added Spectator camera collision to most maps

  • Fixed an issue with collision not blocking line of sight on certain areas of Nepal

  • Fixed issues with player collision across multiple maps

  • Fixed issues with ambient lighting and shadows across multiple maps

Heroes

  • Fixed a bug that was preventing friendly hero dialogue not being audible over long distances as intended

  • Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech

  • Fixed several bugs where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game

  • Fixed a bug that caused Mercy’s Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams and/or b) was facing away from the target at the time of the switch

  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations

  • Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting

  • Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him

  • Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting

  • Fixed a bug that caused Winston’s melee attack during Primal Rage to inconsistently hit targets in range

  • Fixed a bug that sometimes caused Zarya’s alternate fire to scale incorrectly with her damage boost modifier

Competitive Play

  • Fixed a bug that sometimes caused players not to be able to rejoin games

  • Fixed a bug that caused the “Top 500” icon to incorrectly display for certain players in various places throughout the game UI

What changes do you most welcome? Are you more excited about the buffs to Zenyatta and D.Va, or more excited about the nerfs to Torbjorn and Symmetra’s turrets? How do you feel about self-heals charging your ultimate? How does Ana play on console? Feel free to discuss Overwatch patch 1.05 on PS4 and Xbox One in the comments section below.

REVIEW SUMMARY
Overwatch
8.5
'Overwatch' May Not Be Perfect, But It's Damn Near Close
Overwatch doesn't care if you've ever tried an FPS before, it holds your hands and makes you feel okay while you shoot rocket launchers, icicles and sound waves.
  • Amazing Art Style
  • Balanced Mechanics
  • Characters Keep You Coming Back For More
  • No Single Player
  • Overwhelming At First
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