'Overwatch' Patch Notes: Buffs For Zenyatta, Mercy, D.Va & McCree; Self-Heals Now Charge Ult, Ult Costs Adjusted

8.5
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2016-05-24
The whole gang
The whole gang Blizzard

Overwatch has released a new support hero, Ana Amari, but that’s not the only news in the Overwatch world today. Overwatch has also released a new patch that makes significant changes to heroes Zenyatta, Mercy, D.Va and McCree, as well as adjusting the Ultimate cost for any characters who can self-heal. Check out the patch notes below (via PlayOverwatch):

General

  • Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

Bastion

  • Configuration: Tank

    • Ultimate cost increased by 10%

D.Va

  • Defense Matrix

    • Cooldown decreased from 10 seconds to one second

    • A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.

      • Defense Matrix takes 10 seconds to reach full charge from empty

      • At a full charge, Defense Matrix will last for four seconds

      • Defense Matrix will now remain active as long as its assigned hotkey is held

    • Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)

      • An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va

  • Self-Destruct

    • Ultimate cost decreased by 15%

    • Explosion delay reduced from four seconds to three seconds

    • Explosion no longer damages D.Va (the player who activates it)

Developer Notes: D.Va isn’t being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we’ve reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch’s other ultimate abilities.

Lúcio

  • Sound Barrier

    • Ultimate cost increased by 10%

McCree

  • Peacekeeper

    • Now maintains full damage at longer distances, but will deal less damage at extreme ranges

Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we’re increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy

  • Caduceus Staff

    • Damage Boost

      • Bonus damage increased from 30% to 50%

      • Effect will no longer stacks with bonus damage provided by another Mercy

  • Resurrect

    • Ultimate charge cost increased by 30%

    • Movement is no longer prevented during activation

    • Guardian Angel instantly resets upon use

Developer Notes: Mercy’s ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we’ve slightly increased its potency.

Roadhog

  • Whole Hog

    • Ultimate cost increased by 45%

Soldier: 76

  • Heavy Pulse Rifle

    • Spread recovery will begin after a short delay (rather than instantly)

  • Tactical Visor

    • Ultimate cost increased by 10%

Zenyatta

  • Base shields increased by 50 (now 50 Health/150 Shield)

  • Orb of Discord and Orb of Harmony

    • Projectile speed has been increased from 30 to 120

  • Transcendence

    • Movement speed is now doubled upon activation

    • Healing amount increased from 200 to 300 health per second

Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we’ve made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat’s ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.

You can also watch a video of head Blizzard designer Scott Mercer discussing the patch change below:

What do you think of the changes? Do you think Zenyatta is more likely to see use in competitive Overwatch games now that he has increased survivability, or were you hoping for a movement buff? Are the changes to D.Va ‘s Defensive Matrix and ult abilities sufficient to improve her role on a team, or were you hoping for a smaller hitbox? As for Mercy’s damage boost, does that make up for the lack of bonus damage stacking? Will her ability to move during her ult boost her chances to survive? Feel free to let us know in the comments section below.

REVIEW SUMMARY
Overwatch
8.5
'Overwatch' May Not Be Perfect, But It's Damn Near Close
Overwatch doesn't care if you've ever tried an FPS before, it holds your hands and makes you feel okay while you shoot rocket launchers, icicles and sound waves.
  • Amazing Art Style
  • Balanced Mechanics
  • Characters Keep You Coming Back For More
  • No Single Player
  • Overwhelming At First
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