Developer Elder Game, LLC recently released a new update for Project: Gorgon which includes a multitude of bug fixes and heavily implements user interface changes. The developers have also added a lot of new content to discover in Sun Vale.
Elder Game, LLC is also working on changing the visual effects for the monsters who are vulnerable and have also enabled overhead labels by default. Players can finally remove clutter from their effect icons by disabling the permanent effects from the settings menu.
You can find the patch notes below:
General User Interface Changes
We've made a lot of general tweaks and changes to the user interface in this update. Some are experimental while others are basically just bug-fixes.
- The "overhead labels" GUI options are now enabled by default. This change will override your old settings, meaning that if you don't want overhead labels on, you'll need to go into the Settings window and turn them off again. (Sorry about that.)
- Another experimental tweak to the "Close Last Panel" keyboard command (default Escape key): if no closeable panels are found, it tries to clear your current selection instead. If you have no selection, it shows the system menu, as before.
- The Recipe window now has back/forward history buttons (to let you view the previous recipe you were looking at)
- Floaty damage numbers that affect both health and armor at the same time have been combined into one number. If the damage was split between health and armor, it will be shown in orange. If the damage was applied entirely to health, it will be shown in red. (If you prefer the old format you can use the special GUI setting DualFloaties to get the old behavior back, at least for now. This may end up being obsoleted unless lots of players indicate that they prefer it.)
- Hide permanent effect icons: you can now remove clutter from your effect-icons bar by hiding your "permanent" effects (ones without a timer duration, such as Armor Bonuses and Curses.) There's a little "..." icon in the effect bar to turn them on and off.
- Some permanent effects that previously didn't have an effect icon (to avoid adding too much clutter) now have an icon. Most notably, Spawn Premonition buffs are now shown.
- Changed the visual effects for monsters who feel vulnerable. (Still a work in progress.)
Bug Fixes/Other Stuff
- Worked around a Unity UI bug that could cause your mouse cursor to get "stuck" in the center of the screen whenever it touched the edges of a GUI window.
- Basic ambient sound-effects added to Fae Realm
- Some words of power that said they lasted 15 minutes only lasted five minutes
- The crossbows "Hunting Crossbow" and "Double Crossbow" were incorrectly flagged as having a necromancy gem; the gem is now removed.
- Archery ability Snare Arrow's description indicated that it used 5 arrows, but only actually needed 1. The description was incorrect and has been fixed
- Food item "Gobbledygook" was incorrectly marked as a meat dish
- The "Bridge Bully" has been relocated to a more recognizable bridge
- Velkort's pet flame now acts as a waste disposal service for the town of Serbule: you can discard junk in it.
- Fixed bugs that could cause the wrong icon to be shown on the "casting" progress bar
- Fixed exploitable bug: high-level Fairy Magic abilities could be used even when paired with a very low-level skill (It didn't honor the max-25-level-difference cap between your active skills.)
- Tamed Blinding Wasps' special abilities were both named "Wasp Ranged Debuff" -- one of them is now renamed "Wasp Burst Pierce". Behavior is unchanged, only the label was wrong
- Fixed bugs where Objective Orienteering abilities could report "The quest objective is not anywhere in this zone" when they were, in fact, in the zone, just very far away. This bug could happen for quests in Sun Vale or Ilmari Desert.
- Fixed a bug that caused Combos to be aborted when you triggered a Combat Refresh
- Tweaked spawn range of motherlodes in Kur to prevent spawning off the map
- Fixed display errors where your Friends list would occasionally show incorrect amounts of time since your friends were last online.
- Some types of clothing did not show up in the "paper doll" in the Persona window (and some still don't... still working on it)