The recent release of Quake Remastered was received positively by fans. However, there's always room for improvement. The developer has released its first major update, which brought several enhancements along with balancing changes. Modding support has also been improved.
Playing the game with a controller is now a lot easier, with the Analog Stick Input being more responsive. New options like deadzone, aim smoothing, and aim acceleration have been added. You can change these settings by going to the Input Options menu.
From now on, the game will save faster on large levels. Weapon wheel HUD is added to the local multiplayer vertical split-screen.
We have mentioned the highlights of the update below:
- Hell or Dark Water (MGE3M2): added checkpoint spawns in co-op after traps section
- Grave Machine (MGE4M1): added checkpoint spawns in co-op and fixed pain triggers around pentagram
- A Grave Mistake (MGE4M2): added checkpoint spawns in co-op and pain triggers to prevent falling through and skipping them
- Hosts are now identified by an icon instead of a color to make it easier to distinguish for color-blind players
- Removed visible game limit in match browser
- Improved Scourge of Armagon client-side prediction
- The Slipgate Complex (E1M1)
- Castle of the Damned (E1M2)
- The House of Chthon (E1M7)
- The Elder God Shrine (E4M3)
- Shub-Niggurath's Pit (END)
- The Edge of Oblivion (HIPDM1)
- The Pumping Station (HIP1M1)
- Improved bot melee attack, swimming, and weapon selection behaviors
- Added text dialogues for when bots make kills or get killed
- Improved bot handling of elevators
- Improved bot navigation on The Abandoned Base (DM3)
- Added monitor select option
- Added quick save and quick load key binds
- Added default keyboard binds for the Laser Cannon, and Mjolnir in Scourge of Armagon
You can read the complete patch notes and the new changes for modding support on the official site.