Rust recently received an update that adds powerline ziplines and rails. Additionally, developers fixed several bugs in this update.
Procedural Rail Network
Get excited about future updates because rails are going to make their way into the game. Well, developers already started out laying down the tracks in the shape of a ring that goes around the island. These tracks are just visual and have no gameplay mechanics behind them just yet. However, developers stated that drivable trains can be expected in the future. If you want the tracks to spawn around your island, ensure that the map size is 4250 or larger.
Ziplines
Powerlines are going to look a bit different in this update. Why? Because developers added ziplines and platforms on some powerlines. To access the ziplines, players will have to climb up to the platforms. Then, use them to move toward the next platform. Beware of your surroundings because players can get knocked off the ziplines if there is something obstructing the way.
Rust Ziplin and Rail Update
- Powerline ziplines
- 18 new achievements
- Server analytics on official servers
- Added dog tags (for event use only)
- Generic snowmobile model updated to include visible lights
- Updated landmine model
- Magnet crane pedals now animate and have IK for the driver's feet
- Added a blue light to the Magnet Crane cockpit. When the magnet crane cabin is within 10 degrees of facing straight forward, it lights up
- Holding the crouch key while in the Magnet Crane now automatically rotates the cabin back to zero
- Debug camera controls while spectating or in demos now use the player's movement bindings instead of WASD
- Made lighting improvements to Airfield, Arctic Research Base, Excavator, Fishing Villages, Lighthouse, and Stables monuments
- Loading screen now alternates between a selection of images
- Hopeful fix to prevent certain crashes when switching servers
- Fixed missing passthrough name on DLC industrial wall lights
- Fixed camper module rear lights not working correctly
- Fixed magnet crane physics behaving strangely when the magnet arm was extended far out in front
- Magnet crane is now much less prone to “digging in” its magnet arm, getting it stuck in the ground without being able to easily back out
- Fixed players being able to grip on to the sides of the train tunnel elevator shaft while falling down it
- Fixed not being able to kick passengers from the taxi module
- Fixed not being able to hear notes played from deployed instruments while mounted to something
- Fixed the helmet slit overlay blocking the status effect UI, and fixed the scope overlay being in front of the helmet slit overlay
- Fixed the autoturret idle animation moving more slowly at higher server framerates
- Fixed Rust's graphics Quality setting defaulting to 0/6 ("Super Potato") on first install. Set the default to 4/6 ("Good")
- Fixed loading screen text overflow
- Fixed Ice AK showing an extra particle effect in first person
You can read more about the update here.