Mages in SMITE have been underperforming since last season. So, the developers try to rectify that with a simple solution in Update 10.7.
In Update 10.7, all mages in SMITE have their bonus magical power scaling increased from one to two per level. This means that they gain an extra 20 magical power at level 20. According to the developers, buffing magical power provides mages with a noticeable improvement at max level. They've stated that this was the "simplest and cleanest" solution to buffing mages since increasing the power of several items has the risk of making certain ones mandatory to build over other items.
For god balancing changes, Ullr has been performing quite poorly compared to other hunters because he is an ability hunter who relies heavily on his active skills to eliminate opposing gods. So, in this patch, Ullr's ultimate received a big change where he now gains half of the stat bonuses when in the opposite stance. Besides that, Hail of Arrows/Glory Bound's physical power scaling has increased from 90% to 100%.
While Ullr got some massive improvements, the same cannot be said for Hachiman. He was enjoying the spotlight ever since his recent passive shift and although it was nerfed a bit in a previous patch, it was still not enough. Thus, the developers nerfed him again; this time, the base attack speed gained per stack from Master of Arms has reduced from 2% to 1%.
Here are the other adjustments:
Amaterasu
- Glorious Charge
- Increased Base damage from 60/120/180/240/300 to 80/135/190/245/300
- Decreased Cooldown from 16s to 15s
Bastet
- Razor Whip
- Increased Physical Power Scaling from 25% to 27.5% per tick
- Decreased Cooldown from 11s to 10s
Cerberus
- Paralyzing Spit
- Decreased Cooldown from 13s to 13/12.5/12/11.5/11s
- Ghastly Breath
- Decreased Cooldown from 15s to 14s
Raijin
- Percussive Storm
- Increased Magical Power Scaling from 25% to 30% per hit
Tiamat
- Death Begets Life
- Increased Scale Mitigation earned from Magical Power from 5% to 6%
- This means Tiamat requires 100 less Magical Power to reach the cap
- Fixed description to clarify cap of 30%
- Was previously listed as 25% but working as 30%
- Increased Scale Mitigation earned from Magical Power from 5% to 6%
Olorun
- Touch of Fate
- Initial Threshold decreased from 150 Power to 100 Power
- Increased base Critical Hit Chance from 15% to 20%
- Increased conversion from 1% to 2% per 10 Magical Power from items
- Decreased Critical Strike Damage from 1.5x to 1.3x
Achilles
- Gift of the Gods
- Decreased Protection bonus per level from 2 to 1.5
- Decreased Physical Power bonus per level from 2 to 1.5
Ravana
- Chain of Blows
- Decreased Health Shield gained per stack from 9% to 8% of Ravana's max HP
Tyr
- Lawbringer
- Increased Cooldown from 90/85/80/75/70s to 90s at all ranks
So, what can you say about the recent balancing adjustments in SMITE Update 10.7?