Update 10.4 for SMITE is now available on all platforms. This patch is controversial because so many nerfs have been implemented, particularly to items that provide boosts in penetration.
First, the developers reduced the penetration cap from 40% to 32% and they didn’t stop there! Items that used to provide 20% penetration, such as Titans Bane, Serrated Edge, Obsidian Shard, Charon’s Coin, Typhon’s Fang, and Dominance now only give 16% penetration in Update 10.4.
Moreover, these items now only provide 8% penetration, down from 10% previously:
- The Crusher
- Hydra’s Lament
- Heartseeker
- Silverbranch Bow
- Fail-Not
- Demon Blade (passive)
- Spear of the Magus
- Warlock’s Staff (and Evolved)
- Rod of Tahuti (and Glyphs)
- Staff of Myrddin
- Doom Orb
- Elixir of Power
According to the developers, these sweeping nerfs were made to address the late-game burst damage and excessive anti-tank stats. With these, they’re expecting a noticeable slowdown in kill speed, especially in the later stages of a match.
Also, the developers missed some items in their previous balancing pass on healing items in SMITE. So, additional healing items have been rebalanced in this patch. Here are the changes:
- Decreased Lifesteal from 15% to 10%
- Increased Physical Power from 30 to 35
- Decreased Passive Lifesteal per stack from 3% to 2%
- Increased Physical Power per stack from 8 to 10
- Decreased Cost from 2,300 to 2,200
- Decreased the immediate heal and heal over time from 15% of each god’s max health to 10% of their max health
- Decreased the Lifesteal on the item’s Passive trigger from 30% to 20%
- Increased the Movement Speed on the item’s Passive trigger from 10% to 15%
- Decreased the Healing on the trigger from being hit by a Knockup, Knockback, Pull, or Grab from 8% to 5% of your max health
- Decreased the Passive Healing from 0.5% of your max health every second to 0.35%
- Decreased Internal Cooldown of heal from 45s to 20s
This patch is not all doom and gloom though. Some tank items have been buffed that can benefit warriors, including:
- Increased the healing reduction from 15% to 20%
- Increased the healing from the passive 100% to 120% of the healing prevented
- Increased the healing from the passive 100% to 120% of the healing prevented
- Decreased Cost from 700 to 650
- Increased Cost of T2 by 50g so all T3 remain at the same cost
- Decreased Cost from 2,300 to 2,250
- Increase Health from 150 to 200
- Decreased Cost from 2,500 to 2,400
- Increased Passive Trigger Damage from 30 (+ 1.5 Per Level) Magical Damage per stack to 40 + (2 Per Level)
So, what can you say about the penetration nerfs in this patch?
SMITE Update 10.4 is now available on PlayStation 4, Xbox One, Nintendo Switch, and PC.