The third-person MOBA game SMITE received a new patch recently. Update 9.9 brings balancing changes to certain gods and items, most notably Vulcan and Susano.
Susano has been quite an effective god lately, especially in all game modes except Conquest. So, the developers buffed some of his abilities in Update 9.9 for that game mode. First, his Wind Siphon’s physical power scaling has increased to 75%. Additionally, the initial base damage when refiring his Typhoon ultimate immediately is increased to 195/245/295/345/395. Typhoon’s cooldown is reduced to 90 seconds as well.
To cut his potency down a bit in non-Conquest modes, the cooldown of all of his abilities is up by 5%. Furthermore, his damage to other gods is reduced by 5%. The balancing adjustments are somewhat justified given that his abilities have become quite more damaging now than before.
Over time, the developers introduced abilities with “incidental movement” in SMITE, or those that are not affected by “cripples.” They feel that Vulcan’s Backfire ability should be included in this sub-category. Hence, it is no longer treated as a movement ability, so it can now be fired even when he’s crippled.
That is not the only change that Vulcan got in this patch as his Inferno Cannon also got some nice buffs. For one, its cooldown is reduced to just 13 seconds. Besides that, its mana cost is decreased to 50/55/60/65/70.
Here are the other balancing adjustments in Update 9.9:
- Grapple
- Decreased Cooldown from 16/15.5/15/14.5/14s to 14 seconds
- Divine Mastery
- Increased Base Damage on the Arrow shot from 150/200/250/300/350 to 175/225/275/325/375
- General
- Increased Magical Power Scaling on the 2nd and 3rd hits of the hit chain from 50% to 70%
- Written as: 1/.7/.7/1x damage and 1/.5/.5/1x swing time
- Wild Storm
- Increased Magical Power Scaling from 40% to 50%
- Initiative
- Increased the duration of the physical power buff from 2.5s to 4 seconds
- Gravity Surge
- Decreased Cooldown from 90/85/80/75/70 to 80/75/70/65/60
- Armillary Sash
- Increased Base Damage from 70/120/170/220/270 to 90/140/190/240/290
- Decreased Cooldown from 14s to 12 seconds
- Wind Fire Wheels
- Increased the protections after landing from 20/25/30/35/40 to 30/35/40/45/50
- This ability now provides 30/35/40/45/50 Protections for 4s on fire, even if missed or cleansed.
- Updated Tooltip to include that the target and enemies in the landing zone are knocked up upon landing
SMITE Update 9.9 is available on PlayStation 4, Xbox One, Nintendo Switch, and PC.