With Rocket League Season 2 well under way, a new update from developer Psyonix finally responds to some of the concerns and criticisms the game’s community voiced about Rocket League’s new player rankings. It doesn’t sound like the old system will be coming back anytime soon but a few tweaks to the new process should make it easier for Rocket League players to track their progress.
In a new post on the game’s official website, the Rocket League team has outlined the ways in which it will continue to improve upon the game’s player ranking systems. According to the studio, the decision to tweak Rocket League’s recently updated ranking system comes after countless members of the RL community took to Twitter, Steam and other outlets to voice their frustrations over the game’s new ranking system. Specifically, many players don’t feel like they’re making any progress in Rocket League’s second competitive season. So the studio is making a few adjustments.
“While we stand by our decision to move away from the constant feedback of point gain and loss from individual matches, we do feel that the current lack of visibility on where you stand within a Skill Tier is a problem,” Psyonix said. “To address this, we’ve added a Division indicator along with your Skill Tier.”
Each of the game’s fifteen rankings, from Prospect I all the way up through Grand Champion, is split into five divisions. Going forward, you’ll be able to see your current Division on the matchmaking screen, right below your current ranking. It’s not the point-based system we had before, which made it relatively easy to predict how many wins you’d need to move up, but it doesn’t sound like that version of Rocket League’s player rankings will ever return.
The game’s next update will also make a substantial change to the highest tier of competitive play. Instead of lumping all of the game’s best players into the Champion category, which can still leave a pretty wide skill gap between its worst and best players, Psyonix has split the top skill tier into three different classifications: Champion, Super Champion and Grand Champion. Champion and Super Champion will each have their own divisions, while Grand Champions (around 0.07 percent of all RL players) will see their actual Skill Rating in place of a division. That should make it easier for the game’s top players to see just how far away they are from cracking the Top 100 leaderboards.
Be sure to check back with iDigitalTimes.com and follow Scott on Twitter for more Rocket League news throughout 2016 and for as long as Psyonix continues to support Rocket League in the years to come.