‘Super Mario Run’: Shigeru Miyamoto Talks Inspiration Behind iOS Game

'Super Mario Run' coming to iOS devices in December
'Super Mario Run' coming to iOS devices in December Nintendo

With Super Mario Run ready to dash its way to iOS devices Dec. 15, Shigeru Miyamoto has been making his rounds in New York to promote Nintendo’s first mobile game.

Miyamoto first appeared on The Tonight Show , where Nintendo of America’s Reggie Fils-Aime gave a tutorial on Super Mario Run and showed the first gameplay footage of The Legend of Zelda: Breath of the Wild on the Nintendo Switch.

Nintendo’s Creative Fellow then made his way to an Apple Store in SoHo to talk to a group of fans about his early days in video game development and about Super Mario Run. Moderated by TV personality Katie Linendoll, Miyamoto shared the importance of fun and the inspiration behind the gameplay in Super Mario Run . The interview with Miyamoto is available to download from iTunes.

Whenever Miyamoto talks, gamers should listen. He is not only personable but is very honest about his experiences, especially working in the early days of video games.

When asked why does he still make video games after 30 years, Miyamoto said “I keep making video games because people keep playing video games.”

In regards to to Super Mario Run, Miyamoto explained how working on programming the game for iOS was very easy. That back in the day, there was an assembly line of programmers to create games on 8-bit but that’s no longer the case with iOS.

Miyamoto has talked about Super Mario Run before and how he believes Nintendo won’t become a “mobile game company” and why the game is taking longer to come to Android.

“Certainly smart devices have their unique benefits: a persistent network connection and an individual account. And so we are looking at smart devices as an option going forward and we have more games in development for smart devices, said Miyamoto. “And that’s not to say that Android devices don’t have the same level of responsiveness. But because there are so many Android devices, trying to engineer the game to work across them all requires quite a lot of time.”

Super Mario Run is currently available to play in select Apple Stores before the game’s release, Dec. 15.

Have you listened to the Apple talk with Miyamoto? What did you take away from it? Let us know in the comments section below.

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