V Rising’s latest update went live a few hours ago. The patch brings new features, support for more languages, and a ton of balancing changes. Combine that with a plethora of bug fixes as well.
Hungarian, Italian, Japanese, Korean, Polish, Russian, and Turkish localization support has been added to the game, thanks to today’s patch. The localization of Portuguese - Brazil, French, German, Simplified Chinese, and Spanish has been made more accurate.
NEW FEATURES
- Players can now dismantle floors and borders that are next to walls/pillars without having to dismantle any wall/pillar first, as long as this does not leave any wall/pillar without a floor connection (#305517).
BALANCING CHANGES
General
- Vermin Salve is no longer interrupted by damage during the cast time (will still break during the buff duration if the player takes damage).
Scholar Blood
- Spell Power bonus reduced to 10-20% from 12-25%.
- Free Cast chance reduced to 15% from 20%.
Mounted Combat
- Melee damage done when mounted is reduced by 30%.
Blood
Veil of Blood
- Healing increased to 6% from 5%.
Unholy
Corpse Explosion
- Damage increased to 140% from 125%.
- Fading snare duration increased to 1.5s from 1s.
- Cooldown reduced to 10 seconds from 12 seconds.
Veil of Bones
- Initial projectile damage increased to 75% from 25%.
- Max bounces reduced to 3 from 4.
- Each bounce now reduces the damage of the next bounce by 25%.
Illusion
Spectral Wolf
- Damage increased to 125% from 100%.
- Cooldown increased to 8 seconds from 7 seconds.
Mirror Strike
- Cast time reduced to 0.7 seconds from 1 second.
Chaos
Chaos Volley
- Cooldown increased to 8 seconds from 7 seconds.
- Projectile damage reduced to 110% from 125%.
Veil of Chaos
- Cooldown increased to 9 seconds from 8 seconds.
- Illusion area damage reduced to 40% from 50%.
Merciless Charge
- Cast time reduced to 0.7 seconds from 0.8 seconds.
- Fixed an issue where the player got locked in position for a short duration when the area effect triggered early during the dash.
Frost
Crystal Lance
- Projectile Damage increased to 190% from 150%.
- Cast time reduced to 1.2 seconds from 1.4 seconds.
- Cooldown reduced to 7 seconds from 8 seconds.
- Splinter damage reduced to 40% from 50%.
Arctic Leap
- Fixed an issue where Arctic Leap could hit the same target twice.
- Damage reduced to 200% from 225%.
Weapons
Crossbow
- Crossbow bolts no longer deal less damage than a normal shot after using a Veil of Frost, Unholy, or Blood.
Spear
A Thousand Spears
- Damage per hit reduced to 25% from 30% (200% total damage from 240%).
Harpoon
- Cast time reduced to 0.7 seconds from 0.8 seconds.
- Damage increased to 90% from 70%.
Axe
X-Strike
- Incapacitate duration from intersecting hit reduced to 1 second from 2 seconds.
- Damage per axe hit reduced to 80% from 85%.
Mace
Crushing Blow
- Damage increased to 150% from 110%.
Smack
- Cooldown reduced to 8 seconds from 9 seconds.
Sword
Whirlwind
- Damage per hit reduced to 30% from 35% (150% total from 175%).
Shockwave
- Cast time increased to 0.7 seconds from 0.6 seconds.
- Damage per teleport strike reduced to 20% from 25% (60% total from 75%).
Slashers
Elusive Strike
- Damage per hit increased to 70% from 60%.
Camouflage
- Incapacitate duration reduced to 2.5 seconds from 3 seconds.
The patch addressed several bugs as well. You can read the complete patch notes for more details .