War Thunder has received a new update that further improves Terramorphing. Update 2.11.0.71 fixes the thermal imager as well.
Improved Terramorphing
Introduced in the Ground Breaking update, Terramorphing allows you to create trenches and craters either by using explosives or ground vehicles equipped with blade and shovel attachments.
Anyway, the developers have made significant improvements to ground units hiding behind terraformed surfaces by making sure that their gunner’s sights will not twitch anymore.
Thermal Imager Fixed
For those who are not aware, thermal imagers can help you distinguish vehicles from their surroundings by producing images that show temperatures.
A critical bug has been found and reported by the community where the thermal imager would be used even when not in the gunner view. In other words, it would just show up when you are in third-person view.
This issue has been addressed, which means that it is now back in its rightful place.
Update 2.11.0.71 Highlights
- A bug that allowed the thermal imager to operate from 3rd person view has been fixed
- A bug has been fixed where the operation of a third-person view thermal imager in client and server replays didn’t correspond to enabling/disabling in any current battle
- TOW-2B missile and RB 56 BILL II round: the incorrect damage effect on armor penetration or explosion over the vehicle’s turret in the hit camera have been fixed
- Strv 103-0, Strv 103A, Strv 103B: the erroneous interruption of the reloading by the autoloader during fire has been fixed
- GSh-23L gun: A bug has been fixed with a tracer round in the stealth ammo belt.
- G.91 R/3: A bug has been fixed where after mounting the 4х AS-20 Nord preset, 30mm DEFA 552 guns were displayed in the Xray mode
- V-12D: Gunner crosshair position has been corrected
- The number of points for hitting the enemy has been increased to 15
- The number of points for taking damage has been increased to 7
- The number of statistic points for every damage point inflicted on enemies has been increased to 0.2
- Airfield AA guns have been standardized for ground missions. Now, each airfield has 4 large-caliber and 6 mid-caliber AA guns
- Settings for AA guns on helipads have been corrected, now they have an equalized rate of fire, instead of short bursts, which were able to deal heavy damage in a short period. Warning fire has been added for distances twice as distant as the effective firing range. The target refresh rate has been increased to reduce fire time on a target that has left the firing area
- A bug has been fixed where there was an FPS drop on PS5 consoles when the grass display option was turned on
- Game crash while watching a replay has been fixed
- Collision with concrete obstacles has been corrected in certain ground locations
You can read the full patch notes here.