Warhammer: Vermintide 2 Patch 4.2 Bot Improvements, General Fixes, and More

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Fatshark, the developer of Warhammer, recently released a new update that improves bots in general and some level fixes. Developers have fixed multiple issues including game crashes and localization problems. The changes made to bots are pretty interesting and might take some time to get used to. Bots will more often give players healing items and only use healing potion if they are at 40% health.

Bots now stay closer to the player when they are under high threat, which is really good because if they don’t stay close, the bots have a high chance of dying. Some levels with spawning or random block issues are now fixed.

Warhammer: Vermintide 2 Patch 4.2
Bot Improvements

  • Bots are now more willing to give their healing items to players.
  • Bots now use healing potion if they are at 40% health rather than 50%.
  • Bots are now more accurate with Drakefire Pistols.
  • Bots now have sturdier legs if they decide to take a fast way down the ladder (they no longer take fall damage).
  • Removed ping cooldown on bot commands to make pickup and drop grim commands more responsive, they are still bound by social wheel event count limit.
  • Bots now stick closer when under high threat (many aggroed enemies).
  • Bots no longer take ammo pouches if any player is missing any ammo.
  • Bots no longer heal if they have natural bonds unless they have already been downed once and are about to die again.
  • Fixed Sienna bot not using heavy attacks on armored units while wielding a dagger.
  • Reduced damage importance for infantry class enemies, causing bots to prefer faster wide sweep attacks on them.
  • Added ranged weapon type classification, so bots should only use ranged weapons against targets that match weapon type eg. they won't fire handguns at infantry.
  • Bots now fire faster with rapid-fire weapons like Bolt Staff.
  • Bots now try a bit harder to leave poison clouds if they land on them.
  • Bots should no longer run off cliffs if they are in ratling gunners fire cone or other long sticky AOE threat.

Levels

  • Empire in Flames: Fixed an issue where early placing of the barrels to the cart could cause further barrels to not spawn.
  • Empire in Flames: Fixed some spots where bots could get stuck when trying to retrieve a Tome, and a couple of other locations where bots had trouble traversing, including a ladder or two.
  • Garden of Morr: Fixed a particularly troublesome spot where bots could and often would cliff-dive.
  • Screaming Bell: Added some blockers to prevent dashing into places where you shouldn't.
  • Screaming Bell: Bots should find grabbing the second Grimoire considerably easier now.
  • The Blightreaper: Fixed a spot where Sienna's could Firewalk and find themselves beneath the map.

You can read more about the update here.

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