Warhammer: Vermintide 2 Patch 3.1 Balance Update Now Live, Dozens Of Weapons And Talents Tweaked

Warhammer Vermintide 2
Warhammer Vermintide 2 Google

A massive balance update for Warhammer: Vermintide 2 went live yesterday. Patch 3.1 brought the changes previously made in the beta to the main build. As the name suggests, the update is mostly focused on balancing changes. Several melees and ranged weapons were tweaked along with many Talents. That’s not all, as the update also fixed a couple of bugs and made some general changes.

The handgun saw a decent buff, with its reload time reduced by 0.5 seconds and max ammo increased to 16 bullets. The Swiftbow is another weapon that saw a buff. The armor damage of the charged shot has been increased by 100 percent and monster damage by 30 percent. Throwing Axe damage for monster and berserker is upped by 30 percent, and the max ammo of Blunderbuss and Grudgeraker is increased by four and two bullets respectively.

All the changes made to the ranged weapons are mentioned below. For all other changes, you can check out the complete patch notes from the official site.

WARHAMMER: VERMINTIDE 2 RANGED WEAPONS UPDATE

Beam Staff

  • Overcharge generated by shotgun blast reduced significantly (~33%).
  • Weapon switching while charging the weapon is reduced from 0.2s to 0s (matching all other staves).
  • Weapon switch window after a shotgun blast reduced from 0.4s to 0.3s to match the 0.31s animation time of the shotgun blast.

Drakefire Pistols

  • Overheat of the shotgun blast reduced ~33%.
  • Dodge range buffed from 85% (-15%) to 100% (0%).

Empire Longbow

  • Forced zoom delay is now 2s instead of 0.4s (allows full charge without being forced to zoom in).
  • 25% move speed while holding a full charge (increased from 0% previously, 25% is similar to the full charge move speed of bolt staff).

Handgun

  • Reload time reduced from 2.0s to 1.5s.
  • Max ammo = 16, up from 12.
  • Cleave buffed 50% to match crossbow.

Repeater Pistol

  • Linesman is now on the bullet spray ( linesman on ranged weapons gives shotgun mass reduction).

Swiftbow

  • Increased armor damage by approximately 100% on charged shots.
  • Increased monster damage by 30% on charged shots.
  • Increased cleave by 75% for quick shots and 50% for charged shots.

Throwing Axes

  • Increased monster and berserker damage by 30%.

Volley Crossbow (Saltzpyre)

  • Ammo pool boosted by 50% (from 30 max ammo to 45).
  • Cleave increased by 75%.
  • Reload time reduced from 5s to 4s.
  • Dodge count increased to 3 from 1.

Volley Crossbow (Shade)

  • Cleave increased by 75%.
  • Max ammo capacity increased to 45 to match Saltzpyres crossbow.

Blunderbuss

  • Increased max ammo from 12 to 16.

Grudgeraker

  • Increased max ammo from 14 to 16.
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