One aspect of dueling in Yu-Gi-Oh! Duel Links that differs from the TCG is how each character has a special skill that helps achieve victory.
These abilities can strengthen a particular deck and adds a layer of strategy not found in the TCG. With the GX update in Duel Links finally here, the new duelists added to the game will also have unique skills for their specific playstyles.
There are two different types of skills in Duel Links; ones obtained by leveling up a duelist, and ones that come from a little luck. By dueling against other Legendary Duelists, there is a small chance a skill will drop alongside cards, gold and gems.
Some skill drops are general abilities every Legendary Duelist can obtain, like increasing life points before a duel or obtaining a specific attribute monster. However, there is one exclusive skill each GX duelist can get and they are sometimes the most powerful in the game.
Here’s a list of every skill the GX duelists in Duel Links can receive through level up or drop.
NOTE: We’re still compiling the various skills available in the GX world, we will update.
Jaden Yuki
Level Up:
Where the Heroes Dwell - After your Life Points are at 2000 or below, play Skyscraper. If there is already a Field Spell on your side of the field, return it to your hand. This skill can only be used once per duel. (Level 4)
Fusion Time! - Each time your Life Points decrease by 1500, instead of doing a normal draw add Polymerization to your hand from outside of your deck. (Level 14)
Reinforcements - Each time your Life Points decrease by 1500, instead of your normal draw add a random Warrior-type monster to your hand. (Level 20)
Drops:
Miracle Fusion Time! - When your Life Points are at 500 or below instead of your normal draw Miracle Fusion is added to your hand from outside the deck.
The Ties That Bind - Until the end of your turn, the attack of all face-up monsters on your field increases by the number of monsters on your field times 10. This skill can only be used once per turn.
Chazz Princeton
Level Up:
Land of the Ojamas - Begin duel with the Field Spell, Ojama Country activated. (Level 4)
Draw Sense: Low-Level - Whenever your Life Points drop by 1800, you can add a random Level 4 monster from your deck instead of your normal draw. (Level 13)
Ojama Go! - (Level 20)
Drops: N/A
Alexis Rhodes
Level Up:
Blessing of the Cyber Angel - One time only, when you have 2000 LP or less, you can add a "Cyber Angel" from outside of your Deck to your hand instead of your normal draw. (Level 4)
Master of Fusion - Can be used each time your Life Points decrease by 1800. Instead of a normal draw, you can draw a Polymerization from outside the deck. (Level 13)
Master of Rites II - Begin duel with Ritual Cage activated. (Level 20)
Drops: N/A
Aster Phoenix
Level Up:
Destiny Calling - After you Life Points are at 2000 or below, play the field spell Dark City. If there is already a field spell on your side of the field, return it to your hand. Can only be used once per duel. (Level 4)
Master of Fusion - Can be used each time your Life Points decrease by 1800. Instead of a normal draw, you can draw a Polymerization from outside the deck. (Level 13)
Reinforcements - Each time your Life Points decrease by 1500, instead of your normal draw add a random Warrior-type monster to your hand. (Level 20)
Drops: N/A
Bastion Misawa
Level Up:
Silent as Water - After your Life Points are at 2000 or below, play the field spell Umiiruka. If there is already a field spell on your side of the fiel, return it to your hand. (Level 4)
Quick as the Wind - After your Life Points are at 2000 or below, play the field spell Rising Air Current. If there is already a field spell on your side of the fiel, return it to your hand. (Level 13)
Mighty as Fire - After your Life Points are at 2000 or below, play the field spell Molten Destruction. If there is already a field spell on your side of the fiel, return it to your hand. (Level 20)
Drops: N/A