Automobilista 2 June 6 Patch Notes: Check Out All The Changes Here

Automobilista 2
Automobilista 2 Steam

Reiza Studios recently released a new update for Automobilista 2 which implements fixes for its physics system, and makes some UI and AI changes. Along with the latest update, the developers have additionally make tweaks to the force feedback system.

Reiza Studios increased the brake temperatures for steel and carbon brakes, allowing you to use them a bit more. Calibrations were made to the AI according to player feedback. The developers have also added in new suspension effects for Caterhams, F-Trainers & F-Vintage

Automobilista 2 June Patch Notes

You can find the patch notes below:

UI & HUD

  • Reinstated time acceleration for Single Player events

FORCE FEEDBACK

  • Revised code to fix (or at least mitigate) issues with FFB causing wheel to pull hard right or left in some circumstances
  • Increased input rates to 500Hz and limited FFB rate to 360Hz to minimize potential issues with asynchronous rates
  • Further fine-tuned all car-specific max force, filters & smoothing levels to suit final FFB system and latest tire physics developments

PHYSICS

  • Fixed stalled player engine in rolling starts and in some cases when switching from AI control (still needs multiplayer testing)
  • Minor tread adjustments for F-Vintage, Trucks, GT, SuperV8, prototype & road tires
  • Reduced default brake pressure to 90% (same as AMS1 - setting remains adjustable from car setup for player preferences)
  • Slightly increased optimum brake temperature ranges for both steel & carbon brakes
  • Reduced contact factor in open wheelers (further minimizing extreme reactions in wheel-to-wheel collisions)
  • Reduced incremental lift with radiator opening setting
  • MRX: Fixed wrong brake fade ranges in all variants
  • Ultima GTR: Fixed rear brake cooling on Road version
  • F-Vintage: Adjusted default differential settings for better driveability

AI

  • Added new Opponent AI Strength logic
  • Clamped opponent AI Strength range to 70-120%
  • Added customized parameter per car for AI brake application
  • Further reduced AI throttle application gap depending on AI driver skill level
  • Further calibration of AI performance
  • Further reduced AI brake grip in GT / prototypes

TRACKS

  • Jerez: curbs UV2 mapping correction; fixed LOD issues with inner grass; conformed started grid lines to latest road noise & other minor fixes
  • Interlagos: Updated trackside cameras

VEHICLES

  • Toned down dirty layer on rear view mirrors
  • Added suspension animations for all Caterhams, F-Trainers & F-Vintage
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