Call Of Duty: WWII begins its multiplayer beta Friday, but that online offering is only one part of what Sledgehammer hopes will be an epic experience. In the latest Game Informer exclusive, studio Co-Founders Glen Schofield and Michael Condrey discussed why the gamers shouldn’t sleep on the title’s single-player campaign.
As Schofield put it, this year’s Call Of Duty experience is all about providing the level of quality fans have expected from the franchise over the past 14 years.
“If everything that you do in the game, even getting down to what's the font, and you have the care and the passion and you have people dedicated to quality, if you start with the quality... It's about hiring the right people and getting the right people acting on quality.”
To the team, accomplishing that goal isn’t purely about connecting narrative threads and fueling action, it’s also about being tempered and tuned to the World War II history this campaign represents. “We do have the big sweeping moments,” Schofield assures, “but they wouldn't be as big if they didn't have the moments of stealth and trying to figure out where you're going.” In the minds of those designing the offline portion, it’s about finding the right balance of emotions and presenting it with an adequate level of quality.
Yet, even though Sledgehammer has become one of the most beloved and appreciated Call Of Duty developers under Activision’s umbrella, a major creative challenge for the campaign in particular was modeling key historical situations as accurately as possible. After all, with past pedigree in Modern Warfare and Advanced Warfare, this will be the first time this studio has had that burden to deal with.
After careful study and visits to critical sites from the conflict Schofield said while the scope of Call Of Duty: WWII is as big as his crew can make it, the campaign itself truly is “less trying to achieve more” in capturing one of the most catastrophic conflicts in modern history. As Condrey put it, “nothing captures heroism and sacrifice of D-Day.” With that truth in mind, it’s been difficult to convey everything these significant moments in time truly mean. The destruction of the Golden Gate Bridge was a pivotal sequence in the Advanced Warfare campaign, for example, but it didn’t reflect things that actually occurred.
The Call Of Duty: WWII campaign follows the narrative of Private Red Daniels and his fellow soldiers in the First Infantry Division. In a narrative spanning several months in the World War II European theater, players will be taken to key battles and shown fresh perspective on the conflict that has yet to be uncovered.
Call Of Duty: WWII comes to PS4, Xbox One and PC Nov. 3.
Are you excited to play the Call Of Duty WWII single-player campaign? Will you be enjoying the beta this weekend? Tell us in the comments section!
- Action-packed campaign
- Traditional multiplayer at its best
- A more welcoming Zombies mode
- Predictable story
- Small multiplayer maps
- Post-launch server issues