Crysis Remastered just received a major update from developer Crytek. Patch 3 includes some highly demanded features, like Classic suit mode. The update also includes som performance improvements as well. However, Crysis Remastered Patch 3 is only live on Xbox One as of right now. The PS4 and PC versions will come at a later date.
As previously mentioned, Xbox One players now have the option to play with Classic suit mode. Visuals of NPCs and Hostages on Reckoning are improved and Chinese language support has been added. Performance mode now locks the framerate to 30FPS and frame pacing has been improved. Ray Tracing should not cause minor stutter issues anymore.
The complete patch notes are mentioned below and on the official site.
Crysis Remastered Patch 3 Patch Notes
GENERAL UPDATES
- Classic suit mode has been added.
- Improved the look of Admiral Morrison (Reckoning) to be more in line with the original.
- Improved visuals for the Generic NPCs on Reckoning - Fleet.
- Improved visuals for the hostages on Recovery - village.
- Added simplified and Traditional Chinese languages.
Performance:
- FPS is now locked to 30FPs while in performance mode.
- Improved frame pacing.
- Improved Ray Tracing mode in order to fix small stutter issues.
BUG FIXES
- Fixed a bug that resulted in a visible and constant flickering with distant mountain trees.
- Fixed an issue where several tree shadows would appear to be blinking on the beach.
- Fixed an issue that caused noticeable changes to the shadows cast by the trees.
- Fixed a bug that resulted in the screen being distorted after changing the video settings.
- Fixed a bug that caused an unnecessary fire reflection to appear on the water on Reckoning.
- Fixed an issue that prevent HDR from being activated.
- Fixed an issue that resulted in the shortcuts for cloak and armor to not function correctly.
- Fixed a bug that resulted in the Seph Scout AI not shooting the player.
- Fixed several reflections that were too bright.
- Fixed some artifacts that would appear on screen when entering certain rooms on Reckoning.
- Fixed an issue that resulted in experiencing a low draw distance.
- Fixed a bug that resulted in not being able to activate nano suit mode due to the options not saving.
- Fixed the missing tank track physics.
- Fixed the intensity of the moon light lines.
- Fixed Admiral Morrison's dying animation to be more in line with the original.
- Fixed an excessive glow effect that came from the Ceph Hunter.
- Fixed a bug that caused a white graphical artifact to appear in the sky on Exodus - Sphere.
- Corrected the flashlight cone and circle in gameplay to be in line with what is shown in the Aztec cutscene.
- Fixed an issue that could cause the title screen to freeze when loading into a level.
- Fixed several red artifacts that would appear during gameplay.
- Fixed the flickering glow effect that is given off by the fire on Assault - Harbor.
- Fixed the skins of the Korean soldiers as to not appear transparent.
- Fixed a bug that allowed light to pass through the wall inside the carrier on Reckoning - Fleet.
- Fixed several assets for the small broken plastic bottles on Awakening.
- Fixed some unexpected lighting changes that occurred due to the position of the camera on Awakening - Mine.
- Fixed a round shadow artifact that would appear on Reckoning - Fleet.
- Fixed the flickering violet light near the VTOL engine on Exodus - Sphere.
- Fixed the noticeable border on the rock texture on Core - Core.
- Fixed an issue that caused boxes to go through the table geometry on Reckoning - Fleet.
- Fixed an issue that caused a significant framerate drop on Recovery - Village.
- Fixed the big bottle assets.
- Fixed multiple LOD pop-up issues.